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  1. #21
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Onyxys View Post
    Please, find descriptions of these Tera dungeons. You will see how interesting they are and be sure- team play is very important there. And, for example, in Crucible of Flame players can enter just once per day. Or Sirjuka Gallery- there are some special rules to gain more scores. Going the way of this rules is the key to good result
    SJG was actually a pretty well-designed, team-based scored dungeon. ToT was a bit dull mechanically, but it did have the challenge of requiring dps to solo different BAMs. I do agree that this kind of dungeon design helps liven things up. I wouldn't mind seeing something similar in ARR.
    (0)

  2. #22
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by Kuwagami View Post
    I'd like to have teamplay, not competition
    I agree with this.
    But theres a few issues on the side that would need addressing in some way in order for it to even work with ARR.
    The current game, in fact even 1.0 the drops dont allow for good teamplay since they are Solo drops.
    & need/greed without lock out from rolling again causes similar issues....& with lockout on a solo drop system Also causes a probliem as soon as they get there drop they will leave.
    (If its party drops e.g. 4 man = 4 drops Per Each Boss Chest/Win say: 1 "king drop", 1 "queen drop" 2 "other drops" or a "joker" drop or something like that then they'd have 1000% more reason to stay & more reason to work in a team.
    Best way to explain king/gold drop would be useful drop, queen/silver drop would be also useful drop but not as good or decent Gil drop, Other drop/Bronze could be crafting crap, Gil, Items preferable ones players can actually use unlike most potions or pvp crap, Joker drop could be pvp crap or 2 gil or a minion that pops 99% of the time e.t.c. this is just an explained example there are many other ways to reward teams)
    This would be the starting point so people have a good enough reason to even concider working togeather, because lets face it alot of the players aren't that great even with easy content & we have zero reason to want to team with them if we A: dont know them, B: not in our FC <-- & that would be issue number 2 that needs addressing through gameplay change since they cant fix the lagg, or help players push buttons & dodge faster.....
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    Last edited by prymortal; 02-24-2014 at 02:26 AM.

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