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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    doesn't take a genius to understand that the combat system takes priority over anything.
    they can leave the old leves as they are and allways add newer and more entertaining ones or change the old ones if they feel like it.
    i'm not gonna skip on content for another 5 months just because some ppl feel like the leves are boring.
    go grind goddamn.
    (0)

  2. #12
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    I don't get all this, I don't like this so it should be removed, attitude. If you don't like doing guildleves, the answer isn't to have them removed completely, just stop doing them. Then, those who do like them can continue.

    They do have their problems, certainly, repeating the same few leves either because you choose to repeat the same few leves or just because of the limited choice to begin with. The same mobs being repeated from leve to leve. The same objective being repeated from leve to leve with new one introduced slowly.

    That said, I'd much rather see the leve system built on, having more diversity added rather than removing it completely.

    You compare it with the combat system but the combat system isn't being remove completely, merely adjusted. Parts of it will be removed, such as the stamina bar, other things will be added, such as auto-attack. Other changes are just adjustments for balancing.

    Guildleves need the same treatment, remove things like failed leves being automatically given again and perhaps even the ability to change the level of the leves. Add new leves, new types of leves, new mobs, new locations.

    Removing the main source of experience would be more akin to removing the combat system.
    (0)

  3. #13
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    First case scenario: Fixing Battle System first

    Fixing Battle System: New Way to do Older Guildleves.
    Enhancing the Guildleve system: New Way to do New Guildleves.


    Second case scenario: Enhancing the Guildleve system first:

    Enhancing the Guildleve system: Same way to do New Guildleves.
    Fixing Battle System: New Way to do Older and Newer (by that time older) Guildleves.

    Now guess which one is more effective =)
    (0)

  4. #14
    Player
    Loth's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Loth Falken
    World
    Lich
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kafeen View Post
    I don't get all this, I don't like this so it should be removed, attitude. If you don't like doing guildleves, the answer isn't to have them removed completely, just stop doing them. Then, those who do like them can continue
    It's gifthorse, sorry, giftforce, it's just to rile somone up.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Posts
    173
    I rather them to be removed completely from game. Theres never any grind groups going on because everyones doing leve's and doesn't bother grinding in the actual open world. :X
    (2)

    I'm not a troll I'm just the voice of truth :P

  6. #16
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    GL's like many systems in this game were decent ideas, that were piss-poorly done. i think they are fine, but not as a prime thing. I always thought is was going to be a side thing, meant for the casuals or the occasional quickplay. In the end they turned out to be the only solid way of gaining much of anything. They need to re-balance them, add new ways to grind, make camp grinding worth it and have them be what they should have been in the first place....a quickplay thats used on occasion.

    If you want a comparison, compare it to FFXI's Fields of Valor. Its there to help out solo play and its (was) limited because they didnt want everyone to spend all their time doing it. It was useful enough for what it was, but not big enough to take away from the most productive way of leveling.
    (0)

  7. #17
    Player
    BloodMage's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Alveoj Xovioz
    World
    Ragnarok
    Main Class
    Pugilist Lv 40
    I agree. Random party play in this game is almost non-existent, except for behest, because of the leves that most people do solo. Imo, SE should remodel the levequests to promote party but still keep the solo play aspect of it, or just remove it and replace a much better content.
    (0)

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