

None of them. Unless one takes place in one location and all mobs spawn on top of that location. So basically I like the defense duration run to one point ones. Guildleves that take more running than mob killing is more boring than stationary camps. If you wanted to run in your game then just pressure Square Enix to make a track and field game with Crystal tools.

Anything with Imps , and the Light node's where the leve could prematurly end before your able to get the max sp out of it.
A useless feature that punish's the unlucky.
Any leves that have you walking large distance's for no reason, Think adamance in nanawa.
This doesnt make it any harder or make me learn my job more needs to change!

I hate Guildleve's.
As a system it's abysmal and it should be scrapped immediately.
End.


Cat Eat Dog (Halatali) - Absolutely waste of time
Devilet's Best Friend, Terrible Thirst (both Broken Water) - Worthless except for faction credits
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