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  1. #1
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I think the main issue, OP, is that FFXI was much more ability-based compared to FFXIV. What I mean here is, your subjob was just as important as your main job. The abilities you had access were make or break for most content (shadows on ninja, buffs on rdm, etc etc). However, in FFXIV, this isn't the case so much. Classes sacrifice stats and exclusive abilities for 5 additional abilities. In order for the class to be on par with the Job, the utility and increases from the 5 additional abilities must be equal to or greater than the utility and damage from the Job abilities. With ARN, you get a few more options ability-wise that actually can give you a pretty good boost in damage, but numerically it may not stack up with the exclusive abilities from SMN.


    You bring up utility, which again is an FFXI ideal. This game is less option-oriented, unfortunately (DPS does damage only, tank only tanks, heal only heals for most content). Now, if there would be a possibility for ARC to gain a silence/stun ability from another class, there would be more of an argument for utility as you could replace a BRD or something for silencing T1-2. I know you said you go as SMN for BC so I won't bother with that. Honestly, I don't know much about SMN/ARN, but I completely understand where you are coming from from a DPS and FFXI background. In order for Classes to be a more viable option, they need access to better Utility/Support abilities such as silence or stun.
    (1)

  2. #2
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Clavaat View Post
    I think the main issue, OP, is that FFXI was much more ability-based compared to FFXIV. What I mean here is, your subjob was just as important as your main job. The abilities you had access were make or break for most content (shadows on ninja, buffs on rdm, etc etc). However, in FFXIV, this isn't the case so much. Classes sacrifice stats and exclusive abilities for 5 additional abilities. In order for the class to be on par with the Job, the utility and increases from the 5 additional abilities must be equal to or greater than the utility and damage from the Job abilities. With ARN, you get a few more options ability-wise that actually can give you a pretty good boost in damage, but numerically it may not stack up with the exclusive abilities from SMN.


    You bring up utility, which again is an FFXI ideal. This game is less option-oriented, unfortunately (DPS does damage only, tank only tanks, heal only heals for most content). Now, if there would be a possibility for ARC to gain a silence/stun ability from another class, there would be more of an argument for utility as you could replace a BRD or something for silencing T1-2. I know you said you go as SMN for BC so I won't bother with that. Honestly, I don't know much about SMN/ARN, but I completely understand where you are coming from from a DPS and FFXI background. In order for Classes to be a more viable option, they need access to better Utility/Support abilities such as silence or stun.
    The utility issue is going to be a problem later on when they want to introduce more Jobs, if we have everything already set into three areas, Tank, Healer, or DPS, some classes will have to be thrown into another area to accommodate them into the game. Red Mage is a good example, or even Geomancer if something like that even carries over. We'll need areas for Hybrid classes, which has been talked about by Yoshi-p, so come time later on after a year or two, which is when an expansion or two should be out, we'll have to see how they put them in the game and what Role they take on.

    Thanks for your post though, it's appreciated. Though now, my drive to actually use an ACN in anything has been dimmed down because everyone here made sure that I felt like the scum of the earth for using it when it can be acceptable. No one read where I said I would and would not use it, so it's better for them to assume I run into Twintania and use it.
    (0)

  3. #3
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Huntington View Post
    Thanks for your post though, it's appreciated. Though now, my drive to actually use an ACN in anything has been dimmed down because everyone here made sure that I felt like the scum of the earth for using it when it can be acceptable. No one read where I said I would and would not use it, so it's better for them to assume I run into Twintania and use it.
    Actually, most everyone (and now myself) has said that it doesn't matter what content you are running. Using ACN is a DPS loss and slows the whole party down (if maybe it only be by a few minutes). You gimp yourself no matter what you are doing (in content over lvl 30 at least with syncing and stuff under 30 ACN might actually be better but who cares about under 30?).
    (2)
    可愛い悪魔

  4. #4
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Maku View Post
    Actually, most everyone (and now myself) has said that it doesn't matter what content you are running. Using ACN is a DPS loss and slows the whole party down (if maybe it only be by a few minutes). You gimp yourself no matter what you are doing (in content over lvl 30 at least with syncing and stuff under 30 ACN might actually be better but who cares about under 30?).
    Yes yes, the 15% give or take a margin of error of 5% of DPS loss in combat ability. If everything is going smoothly anyways most don't even care or notice, it's when I'm the last one alive and they're staring at me that they might speak up and ask about it.
    (0)

  5. #5
    Player
    xEscaflownex's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Annasophia Senkusha
    World
    Leviathan
    Main Class
    Archer Lv 80
    Quote Originally Posted by Huntington View Post
    Yes yes, the 15% give or take a margin of error of 5% of DPS loss in combat ability. If everything is going smoothly anyways most don't even care or notice, it's when I'm the last one alive and they're staring at me that they might speak up and ask about it.
    In what? Wander's Palace, Ifrit HM? You don't do extremes, what fights is everyone dying in that you alone are surviving.
    (2)

  6. #6
    Player
    Swordphobic's Avatar
    Join Date
    Aug 2013
    Location
    Gnomeregan
    Posts
    61
    Character
    Auto Vector
    World
    Malboro
    Main Class
    Scholar Lv 60
    Its like summoning ifrit on a Titan HM, it generates RAAAAAAAGE.
    (1)

  7. #7
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Swordphobic View Post
    Its like summoning ifrit on a Titan HM, it generates RAAAAAAAGE.
    Did Titan HM several times today, another Summoner had Ifrit out, I told him to use Garuda. He changed instantly and we started the fight.
    Hmm.
    (0)