Quote Originally Posted by Huntington View Post
Forgive me for not putting up with T0rin just because I don't like someone constantly condescending me while I'm being spoken to, it's clear I've already been made the bad guy here so why did you feel the need to jump in and make a quip if it isn't anything particularly helpful or for that matter clever?
I don't always see eye to eye with Torin but what he's said in this thread is correct-- you are doing less DPS as a level 90 arcanist than as a level 90 summoner.

No matter how many cross-class skills you reference or how many different hypothetical scenarios you come up with about healing yourself, the bottom-line is that you will do less damage as an Arcanist. Everything in this game outside of specific mechanics (titan stomps, twintania aetherial profusion, etc) are avoidable. There is really no excuse for wanting to have the versatility of healing yourself when you can avoid getting hit-- mistakes should be fixed, not encouraged.

The frustrations (or hostility) you encounter is due to overlooking the fact that you lose a significant amount of DPS as an arcanist regardless of gear. Equipping the summoner job crystal alone is +20 int and +10 potency per every pet attack. Blood for Blood, internal release, and any other cross-class skill that can't be used on summoner does NOT make up for losing fester, spur, enkindle, and those stats.

There really isn't any argument to make: arcanist is a much worse source of DPS than summoner. By playing as one you are burdening every party you play with because you wish a base-class could be just as viable in the end-game.

Sure, you can play how you want to play, but it's understandable that some players who now feel burdened by this voluntarily choice when they are matched with you in duty-finder are a bit unhappy.

In my opinion the end-game duty-finder dungeons should require a job crystal to participate. That would end a lot of hostilities and wishful-thinking on both sides.