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  1. #1
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SeraviEdalborez View Post
    I can't let this go. There is so much wrong with this statement.

    1) Foresight is already considered a garbage cooldown with high defense. With low defense you are barely going to notice the difference.
    1a) Why are you getting hit by things Foresight would mitigate?
    2) Convalescence only improves the strength of healing YOU RECEIVE.
    2a) If that doesn't bother you... why are you healing yourself?
    2aa) Why are you getting hit by things that would warrant you needing to heal yourself instead of a healer?
    2b) It doesn't affect Second Wind
    3) Blood for Blood doesn't increase Second Wind's healing.
    4) Second Wind is based on your physical attack power (in other words, STR). It should be healing you for double digits at best.

    Versatility is unnecessary.
    1. It gives me a 20% boost regardless, as of now, that gives me 338 instead of 282. Which is still enough to help if I get caught in the crossfire for something. inb4tankoryouisn'tstayingoutofthewaysoyou'reusingthatabilitybecauseofamistakeyoumade. Not all situations have to be anyone's fault, sometimes I get hit indirectly by something I would like to not have been hit by, I have this so I can help make a difference at staying alive if something doesn't go perfectly well.
    1A. See first part.
    2) I could swear that I've already said and elaborated on this. If some people are going to skip the rest of the thread and assume on what was posted before, just don't post at all. I pop Convalescence if I'm taking damage if an add is targeting me so that the Healer can fix me up quickly then get back to the tank or someone else, since Physick only heals for about 400 for me currently. If my health is critically low and the healer isn't getting to me right away, I will pop that then heal myself to make sure I survive so no one has to Raise me, including another SMN or otherwise. My Pet is still doing DPS, and my DoTs would have been up by this point.
    2A. Blah
    2AA. Blah blah
    2B} Yes, Blood for Blood affects it. It raises all damage done by 30% on DRG, 10% otherwise. Second Wind's healing potency is affected by your current attack power, it does not say physical attack power, it says attack power overall. And if we're going to say that it actually means your physical attack power, then why has that not been included in the tooltip already?
    4) Double digits? Ha. It heals for an average of 300 to 400 usually, that's enough to help me survive longer if it comes to it, and that's a nice small bit of healing that can serve a purpose if used right and I have abilities up.
    (0)

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by SeraviEdalborez View Post
    4) Second Wind is based on your physical attack power (in other words, STR). It should be healing you for double digits at best.
    Seems to also be based on weapon damage, and ACN weapons sadly have more DMG stat on them than you'd think. That said. . .

    Quote Originally Posted by Huntington View Post
    2B} Yes, Blood for Blood affects it. It raises all damage done by 30% on DRG, 10% otherwise. Second Wind's healing potency is affected by your current attack power, it does not say physical attack power, it says attack power overall.
    This whole thing is wrong. B4B and Raging Strikes have no effect on the potency of SW. SW is only affected by physical attack stats, including weapon damage.
    (1)