Non-Zenith, since there's no reason to spend upwards of ten hours getting a vanity weapon that you don't need, the Key of Titan serves fine enough, and Spell speed increments add miniscule amounts of actual increases to the stats to matter, have you looked into how much points into Critical Hit Rate and Spell Speed actually add to the real value that determines when you crit and how fast you cast?

Convalescence and Foresight for one, makes my heals better, and increases my naturally lower defense. I survived an AoE attack earlier thanks to Second Wind coupled with Blood for Blood, even without BfB it gives me a quick heal.

And 2% matters in how many fights again? Enkindle doesn't warrant a five-minute cooldown, especially with Garuda.

So because someone looked into something differently based on past game experiences, it means they've conjured up a false reality? If that isn't ad hominem I don't know what might be. Damn small character limit...