Its like summoning ifrit on a Titan HM, it generates RAAAAAAAGE.

Its like summoning ifrit on a Titan HM, it generates RAAAAAAAGE.
ARC = Archer
ACN = Arcanist
I know it is trivial but some of you who are bringing up very good points make mistakes like this and it brings your credibility down.
可愛い悪魔


First you say that arcanist dps is almost as good as summoner dps, then state that for stuff like coil, you won't use arcanist. If the dps difference was as negligible as you state, why wouldn't the "better utility" as an arcanist make it so that u stay as arcanist for ALL fights? I find it hard to take you seriously when your stance is neither here nor there.
So which is it you're trying to say? Arcanist is better dps than smn? Arcanist utility is better than smn? Then why add in the fact that you yourself would change to smn for coil and ex primals?
I've given my reasoning on all of those before :/First you say that arcanist dps is almost as good as summoner dps, then state that for stuff like coil, you won't use arcanist. If the dps difference was as negligible as you state, why wouldn't the "better utility" as an arcanist make it so that u stay as arcanist for ALL fights? I find it hard to take you seriously when your stance is neither here nor there.
So which is it you're trying to say? Arcanist is better dps than smn? Arcanist utility is better than smn? Then why add in the fact that you yourself would change to smn for coil and ex primals?
1. SMN utility is not anywhere near as good as ACN, the three viable abilities that SMN has right now is Raging Strikes, Quelling Strikes, and Swiftcast. ACN has all of those too, plus Stoneskin, Protect, Foresight, Convalescence, Aero, Blood for Blood, Internal Release, Awareness, and more. There's no one that can deny that if SMN had access to all of those, that it would be god-tier.
2. However, ACN does hit weaker than SMN does, I've never once said that I believe that SMN could be out-matched in a fight by a ACN, though I did a Parse at one time that had SMN one point lower than it, but whatever that's outdated by this point and no longer relevant. I played as ACN because I enjoyed it's versatility more than SMN's. Simple as that, it was more fun to me.
3. I won't take ACN into those fights because it's clear and evident that I need to be putting my best foot forward, of course I could dodge AoEs and still do damage as good as any other time, but other people will be expecting the highest order of stats and gear for those fights, I do not wish to argue with people all day about something if I want to just do a Duty mission and do something else, it's not worth the time. SMN has more damage capability than ACN as of now with the Class and Job split, so to save time, I'll grin and bear it and just play as SMN since it's my best DPS class right now.
Does that explain it?
However, any decent party will not need any of that utility because it will all be covered by the healers and SSkin is often covered by the PLD if they are not MT. Yes, a lot of us think you don't know what you are talking about but the only reason why we would think that is because we don't see the fun in gimping our damage to get "utility" that isn't needed ever.
And speaking as a Main SCH/WHM, longer lasting fights cause me more stress than anything else and by gimpin damage you are making it longer.
Last edited by Maku; 02-25-2014 at 02:55 PM.

WHAT UTILITY???I've given my reasoning on all of those before :/
1. SMN utility is not anywhere near as good as ACN, the three viable abilities that SMN has right now is Raging Strikes, Quelling Strikes, and Swiftcast. ACN has all of those too, plus Stoneskin, Protect, Foresight, Convalescence, Aero, Blood for Blood, Internal Release, Awareness, and more. There's no one that can deny that if SMN had access to all of those, that it would be god-tier.
I'm honestly lost, it's already been made clear that Blood for Blood and Internal release don't even remotely close the DMG gap. You think that adding Stoneskin, Protect, Foresight, Convalescense and Awareness would somehow made SMN "god-tier"? Not once, in any fight, have I ever found myself saying I wish I had any of these cross class skills.
What content are you doing where you are running around casting protect and stone skin on the party, or tanking something that requires you to need Foresight, Convalescense and Awareness??
WHAT UTILITY???
I'm honestly lost, it's already been made clear that Blood for Blood and Internal release don't even remotely close the DMG gap. You think that adding Stoneskin, Protect, Foresight, Convalescense and Awareness would somehow made SMN "god-tier"? Not once, in any fight, have I ever found myself saying I wish I had any of these cross class skills.
What content are you doing where you are running around casting protect and stone skin on the party, or tanking something that requires you to need Foresight, Convalescense and Awareness??
Perhaps I should have made it crystal clear what I was meaning. You could say all Jobs have great utility because if one is designated as a Healer, it will be great for healing. Et cetera with the other Jobs and Roles. Otherwise;
Utility: Utility is usefulness, the ability of something to satisfy needs or wants.
Versatility: capable of or adapted for turning easily from one to another of various tasks, fields of endeavor.
ACN has great utility and diversity because of what Cross Class abilities are available to it, and every other regular class. Therefore, Classes will have better Versatility than Jobs.
That said, I'm not saying I go around joining every party mid-session in low level dungeons or otherwise hoping that my DPS with role diversity can jump in and save the day with a Swiftcast Raise, then Protect and Stoneskin, then otherwise, just because I can. I have access to those actions and if need be and the situation presents itself, I can do those things. That's it.
Last edited by Huntington; 02-25-2014 at 04:31 PM.
Good sir, you are DPS, why are you concerned with utility?I've given my reasoning on all of those before :/
1. SMN utility is not anywhere near as good as ACN, the three viable abilities that SMN has right now is Raging Strikes, Quelling Strikes, and Swiftcast. ACN has all of those too, plus Stoneskin, Protect, Foresight, Convalescence, Aero, Blood for Blood, Internal Release, Awareness, and more. There's no one that can deny that if SMN had access to all of those, that it would be god-tier.
2. However, ACN does hit weaker than SMN does, I've never once said that I believe that SMN could be out-matched in a fight by a ACN, though I did a Parse at one time that had SMN one point lower than it, but whatever that's outdated by this point and no longer relevant. I played as ACN because I enjoyed it's versatility more than SMN's. Simple as that, it was more fun to me.
3. I won't take ACN into those fights because it's clear and evident that I need to be putting my best foot forward, of course I could dodge AoEs and still do damage as good as any other time, but other people will be expecting the highest order of stats and gear for those fights, I do not wish to argue with people all day about something if I want to just do a Duty mission and do something else, it's not worth the time. SMN has more damage capability than ACN as of now with the Class and Job split, so to save time, I'll grin and bear it and just play as SMN since it's my best DPS class right now.
Does that explain it?
1.If you are casting stoneskin you are not doing damage and the other DPS are now stressed harder to carry your lack there of. You have two healers for protect mut point. You are not tanking, why do you need foresight? Healers end game can heal you well enough that you do not need convalescence. The DPS buffs such as blood for blood and internal release are nice, but with their nerfs in 2.1, they do not make up for the INT from the job crystal, dmg you are missing from relic +1, and bis relic gear. Yet again you are not tanking, why do you need awareness?
2. Playing ACN by yourself would be fine, when you are with other people you are being a burden, especially in places such as t5. Me personally as a DPS main would be very irritated dealing with someone doing sub optimal damage on purpose just because they like something more.
3. Good mind set change. While it is sad that you cannot use classes, as they do have more versatility, they will never be more powerful than jobs. Consider it like old school MMOs where you have 1st job, 2nd job, etc. The 2nd job will always outclass the first job, even though there were builds that could be used on the first job for niche.
Last edited by Ephier; 02-25-2014 at 07:56 PM.

After reading these 10 pages of sincere answers, some trolling, etc. idk why the dev teams made it to where classes can wear high ilvl gear, but it just isn't intended for it to be. Then again I never seen any endgame players even try it out for once to see how well it will do. It brought alot of ideas, but sadly we'll never see it happen....either the fear kicked in or just want to get it done quick, fast, and get tired of it once they beaten the current content. They should've just made it to where class jobs regarding in gear stopped at lvl 30.
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