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  1. #1
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50

    Suggestions for some changes to BLM (Added AOE procs).

    Freeze: Is now based on a selected target instead of being ground targeted. Also, cancels Astral Fire and grants Umbral Ice III.

    Fire II: Has a 40% chance to grant a free instant Flare.

    Thunder III: Has a 5% chance to cause Rolling Thunder. Which causes Thunder to jump to up to 3 additional targets (Thunder I/II would still cause the standard single target Thundercloud proc, so you'd have options in CC situations were Rolling Thunder could wake CCed targets).

    New AOE rotation = Thunder III, Fire III, Fire II, Fire II, Fire II (Flare/Rolling Thunder procs when they pop), Freeze, repeat.

    Just trying to make Freeze useful and also trying to make the AOE rotation a little more fun and fluid like the single target rotation. I'm not sure if this would be OP or not. Since we can currently use transpose to do two Flares and a Fire II every 12 seconds endlessly, probably not.

    Now yell at me and tell me how stupid I am!
    (0)

  2. #2
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    On a side note, make Apoctastasis an enemy debuff instead of a player buff. The fact that the only damage buff we get is one we steal from archers is silly.

    Apoctastasis: Causes 30% weakened resistance to Fire, Lightning and Thunder for 12 seconds. Target grants immunity for 60 seconds after to stop BLM stacking.

    This would make the skill way more useful and in line with being a harbinger of destruction.
    (0)

  3. #3
    Player
    lordparanoia's Avatar
    Join Date
    Oct 2013
    Posts
    219
    Character
    Myss Keta
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    It would be so cool having a Thunder-based AoE. Something like "Thunderstorm" with DoT and Paraylize Effect (that unfortunately we actually don't have).
    Perfect with Freeze that gives you Umbral Ice III.
    (0)

  4. #4
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    They'd need to nerf the overall damage of current spells if that Apocatastasis is considered. BLM already has good damage, there's no need to increase it further. Apocatastatis gives some support BLM can do: cast it on OT that has to sit in Liquid Hell to eat Hatch if they don't have Hallowed Ground or is a warrior, cast it on low HP members in Garuda EX's Minstral Shriek or when LB the big nail in Ifrit EX, cast it on tank to reduce damage in Titan EX's should the tank reaches 5 stacks. It's situational but it is useful.
    Your AOE damage is already amongst the highest.... I don't know why you would want even more to bring unbalance...

  5. #5
    Player
    lordparanoia's Avatar
    Join Date
    Oct 2013
    Posts
    219
    Character
    Myss Keta
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    honestly i don't think we need an Apocatastasis Debuff but would be nice to design it better.
    (0)

  6. #6
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Versiroth View Post
    Fire II: Has a 40% chance to grant a free instant Flare.
    No way at all this isn't overpowered...not one bit...
    (1)

  7. #7
    Player

    Join Date
    Aug 2013
    Posts
    284
    Quote Originally Posted by Versiroth View Post
    Fire II: Has a 40% chance to grant a free instant Flare.
    Not sure if serious.

    Maybe if it was a 1%-5% chance it would make some kind of sense.
    (0)

  8. #8
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    BLM AoE damage is already miles ahead of any other job, I don't think it needs buffs.
    (0)

  9. #9
    Player
    Lamire's Avatar
    Join Date
    Feb 2014
    Posts
    13
    Character
    Lamire Vylantis
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    I agree. Black mage has great AoE damage. Although, I think a chain lightning effect might be interesting to add to AoE. I think that they would not to majorly slash the DoT power of Thunder if that were to be added. Perhaps it gains a chain lightning effect if you get a proc, but it would split the damage between the 3 adds it chains to, so as not to be too overpowered (as if we aren't already :P )
    (0)

  10. #10
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by PArcher View Post
    No way at all this isn't overpowered...not one bit...
    Currently, I can...

    Fire III, Fire II, Fire II, Fire II, Swift Cast/Flare, convert, Flare, transpose, wait a second after 1st mana tick, Flare, Fire II, Flare, repeat from transpose endlessly.

    The one I purposed probably wouldn't even be as good as this one. At most, you could get a maximum 3 instant flares per rotation, but that is unlikely. Firestarter is also 40% and I may get two out of the 5 fires I cast during the single target rotation. To stop Flare from being abused, I wouldn't mind at all if they made the hard cast 5 seconds (and still deplete your mana). That way, the only flares you would use that aren't procs are Swift Cast flares at the end of rotation. And you could only do that once per minute.
    (0)
    Last edited by Versiroth; 02-22-2014 at 03:28 AM.

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