That's cute. First mac users think they matter. Now they're trying to game!
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That's cute. First mac users think they matter. Now they're trying to game!
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Last edited by Quiz; 02-22-2014 at 03:33 AM.
One answer.
Boot camp.
Player





Mac gamers are generally more strategy/sim focused. Like Civilization or sim city.
Might not be worth it to invest in porting a game of this expense to run natively as only a fraction use Macs for MMOs. But I see no logical reason for players to be against it.


Quake, Bioshock Infinite, World of Warcraft TESO, CS:GO, Garrys Mod, Assassins Creed, Portal, TF2, Left for dead 1+2 and many more. Might want to have a word with you about that.
At those saying Mac Clients would do anything BAD for PC players. It sure nice to be a wanna be troll eh?
At those typical mac haters, shoo shoo, no place for you in 2014.





Yeah I know. Believe me, I know.
But those don't sell nearly as well as the PC versions, and that's not just because there's more PC users. Strat and sim are the meat and potatoes of Mac development. Everything else is gravy.
I am for it, but I can see why they might avoid going through the effort. Especially sense the company has no Mac history and probably wouldn't be willing to have a 3rd party like Aspyr or Feral. At least not this soon.
Last edited by Gramul; 02-22-2014 at 11:00 AM.
5 of your examples use variants of the same game engine.Quake, Bioshock Infinite, World of Warcraft TESO, CS:GO, Garrys Mod, Assassins Creed, Portal, TF2, Left for dead 1+2 and many more. Might want to have a word with you about that.
At those saying Mac Clients would do anything BAD for PC players. It sure nice to be a wanna be troll eh?
At those typical mac haters, shoo shoo, no place for you in 2014.


I'm playing on Bootcamp too. But doesn't come for free, you have to buy a separate Windows license.
FFXIV works great on my old 2009's Mac :P
Bump. Let's get some visibility.

Mac runs off a custom Linux kernel that is closed off (you have to buy the dev kits from Apple and buy the yearly dev support). You also have to port the code over from Windows to Mac (no easy task by any means) on top of "low" interest Mac users have for using their machines for gaming.
From a business standpoint, the man hours it would take, supporting the code structure of another OS (we already have Windows, PS3, and the PS4), Adding driver support, getting approval from Apple, and writing ports for ALL their patches wouldn't make sense. It just costs too much money.
Don't get me wrong, I'd love to have a native Mac client for XIV, but the reality is, it just costs too much money to make it feasible.
There are alternatives however:
Bootcamp - Dual boot into Windows (this only works due to Mac chipsets being Intel. For the time being. There is talk they are reverting back to their custom Ax processors)
Wineskin Wrappers - http://appdb.winehq.org/objectManager.php?sClass=version&iId=28853 (pain in the ass to configure but works)
Already Configured Wrapper - http://lodestoneradio.com/home/article/1716556/m/7398449 (it takes a small donation, but it works pretty well. I use it at times when I'm on my 2010 MacBook Pro. This, to me, is the best option available right now)
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