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  1. #1
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90

    I do NOT want fights to be nerfed. I just want mechanics to work reliably.

    There are times when I play this game where I get incredibly frustrated with mechanics not working as intended. I see people die and/or hindered due to no real fault of their own.

    To be clear, I am not talking about lag/latency, although that is a topic worthy of its own discussion. I am referring to mechanics not working even if you have done something way ahead of time.

    Almost all of these fights are salvageable even with these odd glitches, but it's still super annoying when it happens.

    Here are a few examples I can think of off the top of my head:

    Garuda (all modes): whenever she jumps, there is a chance that someone in your party won't see her when she lands again. It's a known bug and has been happening since people were working on Garuda hard (and possibly story mode?). She will reappear after she jumps/lands a second time.

    Garuda (extreme): occasionally, the spiny plume bubble will not work as intended. A party member will be in the bubble way ahead of time (and the entire group will SEE that person in the bubble way ahead of time, just as long as anyone else), yet they die as if they took unmitigated damage -- basically, the game never registered that they were in the bubble despite the fact that they were. At first, my group thought this 'glitch' was more likely to happen if a scholar dropped soil on top of the bubble, but then it happened when there was no soil on the ground, killing that theory.

    Titan (all): people have been complaining about getting hit by landslide due to latency for a long time. That is not what I am referring to. What is really frustrating is if you get hit by it when you were never in the trajectory, neither before nor after it triggers. I've personally watched people get hit off who I never saw in the line of it. My guess is the radius is slightly higher than the visual cue, or character positioning is not 100% accurate in this fight.

    Titan (extreme only, I think): sometimes, landslide and bombs will not trigger at the time they usually do, or Titan will completely skip landslide in his rotation. This is survivable, but just plain weird. I'm not talking about the heart phase, where I know his abilities can trigger at odd times if the heart is almost dead.

    Turn 5 (Twintania): on rare occasions, icons marking conflag and fireball will not appear on a player's screen -- or on really rare occasions, anyone's screen. There was one time my group was fighting Twin, many weeks after we conquered conflag phase (it's very predictable). After the first fireball, we all moved and waited for the conflag icon that was sure to come next... but... it never came. We all stood there dumbfounded, and just as one of us said in voicechat 'where is conflag?', it dropped on a random person and trapped their group of people. Upon discussion, not one of us saw it. As far as I have experienced, this issue (icons not appearing) does not happen in any other part of the fight -- just conflags.

    Can you think of any more examples? These are just the ones that I could think of off the top of my head.

    EDIT: I've added some things mentioned by others. Also, to be clear... in case someone didn't actually read the title: I am 100% okay with the difficulty of the fights. I just want the mechanics to be less buggy.

    Hate list bug (mentioned scenarios: Ultima + Bone Dragon in CT): on some fights, the monster will attack people who are NOT listed as top of the hate list. This makes it very difficult to 'watch your hate' if you can't see the aggro bar properly. I'll put this as a 'possible' bug because it may be part of the boss mechanics to attack a random person.
    (23)
    Last edited by Ryuko; 02-22-2014 at 07:23 AM.

  2. #2
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I just want to thank you for compounding this together. As a healer, I've had the Garuda problem way to often to count, and its livable for me, but I could imagine for dd's and tanks this is horrid. My boyfriend plays a tank, and one day he couldn't see garuda so he had to pass it off to our OT who wasn't really that great :/

    I'd like to add I've never had teh titan problem where I'm not it the landslide but I still get hit, I've had the latency problem though, I just learned to run extra out of it. If i had the problem you're referring to, I'd be flipping out lol.
    (1)

  3. #3
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by zaviermhigo View Post
    I'd like to add I've never had teh titan problem where I'm not it the landslide but I still get hit, I've had the latency problem though, I just learned to run extra out of it. If i had the problem you're referring to, I'd be flipping out lol.
    I've never had the problem, but I've seen other people die when they were never in it on my screen. If I had to guess, they are too close to the edge of it, and the radius for the ability is larger than the actual animation. Most people do 'keep running' though. A trick to force your positioning to update is to start casting something or using an ability the second you get out. The cast doesn't even have to go off... it just forces the game to update where you are, and you are less likely to get hit by things. It's a lifesaver for plumes if your connection is not that great.
    (1)

  4. #4
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ryuko View Post
    Garuda (extreme): occasionally, the spiny plume bubble will not work as intended. A party member will be in the bubble way ahead of time (and the entire group will SEE that person in the bubble way ahead of time, just as long as anyone else), yet they die as if they took unmitigated damage -- basically, the game never registered that they were in the bubble despite the fact that they were. At first, my group thought this 'glitch' was more likely to happen if a scholar dropped soil on top of the bubble, but then it happened when there was no soil on the ground, killing that theory.
    Yes. A lot of times and it's annoying.
    (0)

  5. #5
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    i dont get titan problem while im about 2 inches from landslide blue lines

    so i dont think landslides have bigger radius but latency problems yea
    (0)

  6. #6
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Weight of the land is more of a problem than landslide for me. If you don't start moving the exact milisecond it appears you get hit, and with the horrid lag titan hm has 100% of the time it's easy to see why some people still don't have relics.
    (1)

  7. #7
    Player
    Shirana's Avatar
    Join Date
    Dec 2013
    Posts
    250
    Character
    Shirana Everdark
    World
    Brynhildr
    Main Class
    Lancer Lv 70
    @Ryuko
    sorry to be off topic but wanted to say I like your hat o-o
    (0)

  8. #8
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shirana View Post
    @Ryuko
    sorry to be off topic but wanted to say I like your hat o-o
    Thank you! It's the summoner horn; you can buy it with mythology tomestones.
    (0)

  9. #9
    Player
    Shirana's Avatar
    Join Date
    Dec 2013
    Posts
    250
    Character
    Shirana Everdark
    World
    Brynhildr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ryuko View Post
    Thank you! It's the summoner horn; you can buy it with mythology tomestones.
    good thing I'm already working on a summoner 8D

    edit: also thanks for the info and have fun!
    (0)

  10. #10
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    "grr I don't want fights to be nerfed because everyone must be super pro at this game like me because older people, people with terrible latency and those without time to practice don't exist!1111one"


    I've played the same class as my friend who claims that her character is "squishy" and has "low HP" which is why she dies.
    When I played the exact same dungeons that she did in similar gear, I didn't get hurt or die.
    This is not mechanics, this is the person, let those who cannot "learn mechanics" be able to try all content in the game.
    (0)

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