I been talking to a few friends about this for a while now... The drop rate problem effect many players i talked to..... So I was thinking instead of letting us run repeatedly in a dungeon for one item drop... why not put up a vendor outside of dungeon or in town that sell green/blue items from that dungeon with a currency base on how many times you run that place...

For example.... I ran Broyflox over 100 times myself and only seen the battlemage's robe drop once and lost the roll.... instead of doing that why not place a vendor outside of Broyflox sell the robe with 25 runs count... so i don't have to head in there mindlessly and not get anything.... This way it eliminated the unnecessary feeling of grind the same place over and over again.... so players don't end up burning out themselves and quit the game soon after..... And as far as raid instance like CT... if you buy an item off the vendor then you are loot lock for the week....