alternative you could use this one aswellHere is the macro most Monks should be use
/ac "Dragon Kick" <t> <wait.3>
/ac "Twin Snakes" <t> <wait.3>
/ac "Demolish" <t> <wait.3>
/ac "Bootshine" <t> <wait.3>
/ac "True Strike" <t> <wait.3>
/ac "Snap Punch" <t> <wait.3>
/ac "Touch Of Death" <t> <wait.3>
wah-lah
Just press that every 20 seconds or so and you should be on your way to high MNK dps.
/shutdown
Or just do it the way the game was intended. One at a time with key binds, because you are almost never going to have a tank and spank fight at higher ends. Just keep up 3 stacks of greased lightning... or just do Squas marco and be bored.
If you're going to be using a macro make sure you understand it. I've played around with the macros that are available out there and found that a split macro works best.
Button 1:
Bootshine OR Dragon Kick
Button 2:
/micon "whatever you want"
/ac "Demolish" <t> OR /ac "Snap Punch" <t>
/ac "True Strike" <t> OR /ac "Twin Snakes" <t>
The macro looks from the top down. Since Demolish (Snap Punch) doesn't activate till you're in a stance anyway, it'll remain dormant and the next ability will go off instead. I didn't include Bootshine because the gcd can affect the macro and Bootshine can goes off. You can double up the demolish and true strike lines but even still I've seen bootshine go off so I opted to leave it out.
Since you can technically queue another move .5 seconds before the gcd finishes it would add to your overall damage by NOT using macros, however I'm lazy and on regular mobs the less I do the better. Some would argue that .5 seconds over a 20 second fight is uber gimp-age and all but really if you can't kill it within that time frame, you're probably not supposed to be killing it in the first place.
Bosses are a different story and it's entirely up to you if you want to deploy macros or not. Honestly I've found that in most occasions you'll be fine with the macros. Now granted you probably shouldn't be using macros if you're doing hardcore endgame stuff (I would rank the primal hard battles in here as well) where major damage is required. Most endgame bosses have a dps check of sorts so failing to complete a demolish (snap punch) a couple of rounds could mean a wipe, since the battles are so tightly tuned.
But again, entirely up to you. Good luck and go punch stuff in the face.
these are the 3 macros i use
Flank macro
/macroicon "Twin Snakes"
/ac "Snap Punch" <t>
/ac "Twin Snakes" <t>
/ac "Howling Fist" <t>
/ac "Steel Peak" <t>
Behind macro
/macroicon "True Strike"
/ac Demolish <t>
/ac "True Strike" <t>
/ac "Steel Peak" <t>
/ac "Howling Fist" <t>
/micon "Internal Release"
/ac "Internal Release" <me>
/ac "Blood for Blood" <me>
This will use the off GCD skills when you are on cool down to help maximize dps. I have button 1 is Bootshine and then behind macro is button 2 button 3 is dragon kick and button 4 is flank macro. Then i have touch of death and fracture on their own buttons along with aoe skills. I find this works out really well for me and we have had turn 5 on farm for a while.
Last edited by Mailstrum; 02-23-2014 at 03:23 AM.
I just want to point out, since I see posts that like to indicate successful clears of specific content with the use of macros as endorsement for their viability, that unless the macro in question is particularly poorly made it is quite possible to clear anything using it.
The point isn't that macros will prevent you from performing adequately. Adequate performance isn't really a high standard. The point is that using macros will prevent you from performing at your best. I strongly suggest any MNKs utilizing macros for their skills quickly outgrow them.
Like training wheels, they are good for streamlining the learning process and letting you get started without being intimidated by all the things you need to juggle, but you're never going to reach your top performance with them on.
Noctis sums it up pretty well:
Specific to shoulder tackle and mercy stroke, having your gap closer on CD when you actually need it turns into a DPS loss, and using mercy stroke on an add when you need it on something that is burst dependent is a strategic loss. With mercy stroke having a very long CD, it is more important to use it where it needs to be used, unlike BRD's misery's end.
In the end, it is simply unwise to automate the usage of abilities that have more strategic value than pure damage.
Last edited by Sigred; 02-23-2014 at 05:17 AM. Reason: 1k char limit
<Overdose> Goblin <OD>
Twintania downed (Pre-2.1) Dec. 9th, 2013
Here's the thing about macros... If you want to be lazy use them, If you want to play like crap and don't care about your DPS use them. If you have enough skill speed to get you to where you can use macros you're doing it wrong. And people telling others to link Shoulder Tackle or w/e to skills shame on you. If you are using them you should probably get out of the habit of doing them.
The only thing macros are going to do is make you lose DPS. Even on trash mobs, But like I said if you want to be lazy use them. Also don't go to endgame content using macros cause people will call you out when your DPS is crap.
Now if we had macros like in FFXI I would probably be using some.
While the core sentiment here is correct, you're also exaggerating a bit.Here's the thing about macros... If you want to be lazy use them, If you want to play like crap and don't care about your DPS use them. If you have enough skill speed to get you to where you can use macros you're doing it wrong. And people telling others to link Shoulder Tackle or w/e to skills shame on you. If you are using them you should probably get out of the habit of doing them.
The only thing macros are going to do is make you lose DPS. Even on trash mobs, But like I said if you want to be lazy use them. Also don't go to endgame content using macros cause people will call you out when your DPS is crap.
Now if we had macros like in FFXI I would probably be using some.
Unless the macros in question are entirely poorly written, they won't make or break one's DPS ability. What they will do is guarantee that it will be sub-optimal.
For a DPS role, doing more damage is the primary focus, and thus anything that leads to sub-optimal DPS should be shed - at least eventually.
Unless something has changed since I tried to use macros for MNK at launch the /wait rounds up. And that is a huge DPS loss. Don't get me wrong I'm not trying to say all macros for all jobs suck but for MNK it does.
I'm not a numbers guy but I think you have to have GL3 and like 500+ Skill Speed to get down to like 2sec on skills. I don't focus on Skill Speed for my MNK, I use to but found out it was wrong.
As for the Macros rounding up. Lets say skills @ 2.5sec I could get 20 skills off in 50 sec, Or if I used a macro which will round up to 3secs, I could get 20 skills off in 60secs, that's about 4 more skills I could get off. Now factor in Skill Speed and Greased Lightning which can get you close to 2secs, Marcos are still going to round up regardless of your Skill Speed and GL. Don't know how many more skills you could pump out compared to using macros, but that to me seems like a big DPS loss.
And the reason I wouldn't want to link Shoulder tackle or w/e to another skill, Is because I could lose GL if something triggered, Be in a fight where stunning is important (ifrit) and then over stun, But I guess you could take it off if you prepare yourself. I just wouldn't want to take the chance to lose GL because of a skill triggering.
When you practice with bad habits, you are practicing to become better at being bad.
<Overdose> Goblin <OD>
Twintania downed (Pre-2.1) Dec. 9th, 2013
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