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  1. #101
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Roris View Post
    words
    Right, for some reason this seems to be a popular opinion and I don't really get why. I understand unsubbing due to lack of content, 2.1 was nothing but a catch up patch and that leaves anyone done with Turn 5 Coil with nothing to do. If I had been able to get into coil in 2.0 I would've unsubbed now too, but I digress. What I don't understand is this mentality of "I worked for this - you need to work for it too!". The advantage of getting stuff done before a nerf/removal of lockout is reaping the rewards before anyone else (having multiple classes in full i90, having an Allagan weapon, etc.). You also get the advantage of doing the new content IMMEDIATELY - which, bare in mind, will be behind a lockout. You'll gear up and get all the new shiny trinkets before anyone just starting the game. It'll be faster to get geared up, but it's been that way since 2.0 began - Darklight wasn't always infinite and based on a token system, people used to run around in AF+1 and liked it. For some reason everyone wants to be forever special, having conquered the hardest content and gotten the glorious rewards... but this is patch 2.16. Coil is by no means difficult, everything in this game is based on a pattern all the way up to Twintania. Until they release some ridiculous boss that requires actual strategy akin to FF11 bosses... then you really don't deserve to be forever special. The only people who deserve a reward right now are BG for beating Twin before they nerfed Twisters, everyone else gets the glorious silver medal of having stuff before everybody else gets the stuff. It's not even elitism anymore, it's just pathetic snowflake tears.
    (6)
    Last edited by SpookyGhost; 02-23-2014 at 11:14 AM.

  2. #102
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    To be honest in my case it's more of a "thank god maybe now I can finally get that one Allagan piece that never dropped and myth all my other jobs I couldn't even play in higher content because I had to stick with my mains for both Coil drops and myth gear because weekly lockouts and vertical progression are bad design decisions in the first place that limit the Armoury System" than "I don't want those pleb casuals to enjoy and have the things I do, luck is totally a skill just look at the shiny armor it got me, special butterfly, etc." though I can totally see some other people doing that. Like I said I got a 6 month sub and only about 2 and a half of those months I truly enjoyed doing stuff for the story, leveling classes, learning and finally beating the fights and what not, the rest was just the regular MMO grind for gear praying that one weekly piece finally dropped after months of only seeing Bard or Tank drops or slowly saving the myth for another piece or I guess getting whatever CT drop to fill in. I don't really care about world firsts or beating fights before they're nerfed more than beating them for either the story or just for the sake of beating them and the rewards are just a means to actually beat more of those fights, so now that I know every two patches will remove those weekly locks so people can easily catch up there's no reason to stay subbed longer than a month and endure the weekly cap grind. I say it's a win win.
    (1)

  3. #103
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Roris View Post
    It's true this is good for the player base, now everyone can just pay for a single sub fee of $13 once every 6 months ($10 for us legacy folks) and catch up to everyone who worked hard to get their gear for over those 6 long months in just a week or two and skip the wait for new content with nothing else to do. I'm really glad they consider WoW the only MMO to have ever existed and vertical progression the only way to do gear updates, my wallet thanks you very much. Other people should be glad they're looking out for our finances and stop being so entitled too.
    Because waiting a week for your myth cap to be reset was so much work, am I right? People still need to earn the myth... they just don't have to wait as long. Waiting isn't exactly work.
    (6)

  4. #104
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    I guess people want to be cool and kawaii.
    (0)

  5. #105
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Arguably hard if you're in full Darklight and even some lower gear and want to get into Coil as soon as possible to take advantage of both weekly caps because some Coil and myth pieces are better than others, though I guess that also doesn't really matter if you don't want to min max and the content all boils down to memorization and dodging anyway, but yeah thanks for fixating on that one word and ignoring the rest, I love Final Fantasy too.
    (1)

  6. #106
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Roris View Post
    more words
    I agree. Lockouts are sort of the huge problem, they currently make the game really restricting and accomplishing anything feels more like a chore than a reward. Earning Darklight, albeit tedious, actually felt like you got something out of it - after AK speedruns got patched out, I had to run 50 CMs to be full i70 for Titan HM (when you actually needed it for groups to let you do your thing, especially as WAR). Even though that took forever and CM is probably the most annoying dungeon in the game, every piece felt like I earned it and I never had to stop getting pieces. That's FUN, that's REWARDING, it makes you feel like you EARNED something. Dungeon loot is equally rewarding, but the huge problem with Coil is that it's entirely RNG based and it's behind a weekly lockout. Throw CT's lockout on Coil and it'd be golden, which I hope they're at least considering for Coil 2. It really is a horrible design decision, though I think they're sort of forced into a corner with the little end game content they have. I feel like once we reach Coil 3 (or hopefully before then) lockouts will stop being a thing and they'll just let people do what they want. If it does continue down the road of lockout, removal, lockout, removal then a lot of people will grow tired of it - some sooner than most. I'm still waiting to see how it pans out in 2.2 before I make any decisions, but I can see where you're coming from with the current state of ARR.
    (2)

  7. #107
    Player
    TornadoFury's Avatar
    Join Date
    Oct 2013
    Posts
    83
    Character
    Mega Punk
    World
    Famfrit
    Main Class
    Lancer Lv 50
    If this is how the game will be.. I will probably end up unsubbing when my sub expires. like the game but the way they are doing this is just so wrong it's better to come play this game in 2 years when all the updates are out and theres no cap for anything.
    (2)

  8. #108
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Pretty much Spooky, I'm sorry the first comment about hard work did come up as a bit elitist, by hard work I meant more like enduring how limited everything is because there's really not much you can do once you've exhausted those weekly content allowances, but I guess it wasn't the best way of putting it. If anything I think EX primals are a step in the right direction at least for their accessories because they aren't weekly capped, I really hope there's more gear like that in the future that isn't behind a lock or they just remove locks completely, not counting crafted gear of course though that's also another issue.
    (0)

  9. #109
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    I don't really get the complaints. Why should people take months to gear up in myth armor that will be like current darklight? Then to get new max armor they should take a year? That would be so unfair. And they don't have to work less, unless they're increasing the number of myth you get from stuff, just have the chance to take shorter if they have a load of free time.

    Remember how Darklight was at the start? It was quite hard to get, would take weeks and having it was pretty cool. Now it's just some cheap armor you can complete in a day, since phil rains on you at tons. And it's even made more pointless by the presence of CT gear, I personally haven't bothered with DL armor for classes after my main, cause I can just get CT one and sell phil mats for profit. And yet I worked hard to get my first DL and felt like an achievement back then. And yet I never heard anyone complaining about it.

    It's just normal in games with vertical progression. Your gear will become obsolete at some point. And if it's obsolete why should it be equally hard to get it as when it was BiS? But you had it all this time, you were able to run content that needs it, while those who didn't have it couldn't. And you'll probably be ready for new content when it launches, while others will have to still farm it before being able to enjoy new stuff. All mmos want people to have access to new content, and to make so ofc old stuff have to be easier. And, unless you have aldready all classes at 50 and i90 (which I think very few persons have), should just be happy you can level your secondary classes faster so you can bring them in new content as well. I personally would hate the idea of having to wait months to be able to take other classes in new Coil turns.
    (0)

  10. #110
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Tlamila View Post

    It's just normal in games with vertical progression. Your gear will become obsolete at some point. And if it's obsolete why should it be equally hard to get it as when it was BiS? But you had it all this time, you were able to run content that needs it, while those who didn't have it couldn't. And you'll probably be ready for new content when it launches, while others will have to still farm it before being able to enjoy new stuff. All mmos want people to have access to new content, and to make so ofc old stuff have to be easier.And, unless you have aldready all classes at 50 and i90 (which I think very few persons have), should just be happy you can level your secondary classes faster so you can bring them in new content as well. I personally would hate the idea of having to wait months to be able to take other classes in new Coil turns.

    1. This I must disagree with. The issue with allowing people the "easy" gear up method by completely removing caps is that they now skip iLV(s) that could have potentially taught them mechanics used in later fights. This doesn't help them, just makes them look stupid when they pull crap dps, heal horribly, or can't tank swap properly. I think part of the issue is that we have not experienced a level increase. So we have like 6-7 sets of LV 50 gear that just replaces previous gear.

    2. Crystal tower, they spent all the time to create it then just as promptly make it even more useless than it already was. It was already lower gear cap than coil, but the drove the stake into by making crafted i90 gear and no myth/loot lock out in 2.2 so they effectively have killed it outside those who will in the future need to clear to get to the next set of CT. If they were going to do that, they should have saved CT for 2.2 (with Coil-2) and made it the gap closer aka i100. Sure we would have a long stretch of no-content but the release of 2 end game places in 2.2 would have brought people back around just as easy.

    3. New players should be given the chance to experience going through easier dungeons, learn a variety of mechanics, and not be expected to buy all iXX gear because they should have at least that already. Plus w/o there being caps once "hardcore" gamers get everything they want from old content in the first 1-2 week they will probably never do it again (outside selling runs).

    4. Finally many people catch on to things like this quickly, and I'm sure few people would enjoy what took months to be done in a 1-2 days simply for a patch. I feel that in order to keep content relevant SE needed to increase myth cap to 2k (a week), Stack up to 4k philo, allow a 2 drop per BC turn cap, and remove the CT gear cap for 2.2
    . This alone should have be adequate enough for people to catch up gear wise, keep current content in cycle, and give people a reason to do older content on a weekly basis.



    Side Note: Now, I am not saying that removing caps is always bad, but why have a cap if it will be removed later on down the road? In a sense they contradict themselves by doing so. They falsely extend the content by creating myth caps only to remove them later instead of gradually increasing caps. Given the life of the game they shouldn't believe they have the luxury in null-voiding what little content there is to offer.


    *Disclaimer not saying this an elitist, but as someone who wants to see the population of the game remain high. *
    (1)
    Last edited by Mardel; 02-23-2014 at 08:06 PM.

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