Quote Originally Posted by ZReport View Post
You were never a "casual player" to begin with. True casual players log on for various reasons, most of which has nothing to do with subscribing themselves to a daily grind. Casuals derive their own enjoyment and sense of accomplishment working at their own pace within the game doing various things outside of the scope of difficult dungeon runs. That might mean logging on for a couple of hours to level up a few times, or log on to craft or farm materials. The casual player will also do difficult dungeons or battles for items, but it's not their top priority with each passing day, unlike a loot gear-oriented hardcore type of player.
Yep, casuals get enjoyment from the game from working at their own pace. People say these changes are for the casuals. This isn't what the casuals want. A casual player that is just getting to CT doesn't want their current progres invalidated by a new patch. That is SE dictating the pace a casual may want to play at. The assumption seems to be that casuals want to be pushed to the top when for the most part they are happy with slowly progressing. I have never seen a casual player complain that they are progressing too slow, that is why they as a "casual" in the first place. Just because a player wants to take his time doesn't mean he doesn't want a challenge in the game. This is SE telling the casual players they better catch up if they want to enjoy the game at all.