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  1. #21
    Player
    Darkoon's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Luna Belle
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    I used this macro when the game first launched.

    /ac "Cure" <mo>
    /ac "Cure" <t>
    /ac "Cure" <me>

    but due to lag and other issues that macro was ineffective, so I resorted to deleting the second and third line of the macro. Now with 2.16, /ac "Cure" <mo>, works exactly like the macro I first used and I do not wish for SE to change it back to the way it worked before 2.15.
    (0)

  2. #22
    Player
    HaoA's Avatar
    Join Date
    Jan 2014
    Location
    Australia
    Posts
    32
    Character
    Sau Altius
    World
    Atomos
    Main Class
    Dragoon Lv 80
    I'm pretty sure the reason (especially for healers) for the non-self targeting macro pre 2.16 is to give you an indication of your heals being out of range. That's why most end-game healers use macro to prevent healing yourself. In my opinion, when I pressed my heal macro and the cast failed, immediately I knew it's out of range and I can react to it. I'm not sure the reason for the macro change when there is <me>.

    Another thing is <f> doesn't work anymore (in my case unless i did it wrong). If I placed <f> on first line it works but any other lines will not work.

    /ac Cure <mo>
    /ac Cure <t>
    /ac Cure <f>

    Above is what i used before, I can heal focused tank without targeting the tank while I can mouse over to heal or heal a specific target. Still works but the <f> doesn't work for me anymore, it just trigger self heal when no <mo> or <t> is present.
    (0)

  3. #23
    Player
    Shaddix's Avatar
    Join Date
    Apr 2011
    Posts
    103
    Character
    Shaddix Box
    World
    Hyperion
    Main Class
    Fisher Lv 29
    When will be able to input buffer macros?
    (0)

  4. #24
    Player
    Emonik's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Emonik Feraal
    World
    Behemoth
    Main Class
    Marauder Lv 58
    Quote Originally Posted by Darkoon View Post
    I used this macro when the game first launched.

    /ac "Cure" <mo>
    /ac "Cure" <t>
    /ac "Cure" <me>

    but due to lag and other issues that macro was ineffective, so I resorted to deleting the second and third line of the macro. Now with 2.16, /ac "Cure" <mo>, works exactly like the macro I first used and I do not wish for SE to change it back to the way it worked before 2.15.
    Except this isn't completely accurate. Now if you have a target, and hit your "Cure" <mo> macro, if your mouse happens to be moused over something invalid it will heal <me>.

    Such as AV if you have the Tank targeted and leave your mouse hovering on the Fruit and hit your Cure macro it will heal <me> instead of <t>
    Or if you have your tank targeted and an add happens to walk where your mouse is hovering it will heal <me> instead of <t>.

    This is the problem I am trying to point out with this post.
    (0)

  5. #25
    Player
    icurehangovers's Avatar
    Join Date
    Feb 2014
    Posts
    4
    Character
    Lisianthus Diabolos
    World
    Diabolos
    Main Class
    Archer Lv 28
    Quote Originally Posted by Emonik View Post
    3. If my mouse is over an invalid target(enemy, npc, out of range target), Cure will be cast on <me>

    Scenario 3 is what makes no sense to me. Why <me> and not <t>?
    As far as my understanding goes, this happens because the game assume that since you are targeting an invalid target (i.e. an enemy) it heals you because that's the way it's coded. Just like when you are soloing, if you hit a heal while targeting an enemy, it's not going to try to heal the enemy. Instead this assumes you meant to heal yourself. Same goes for an NPC. NPC's don't need heals. However, the target out of range is weird. It should at that point see an error and drop the macro completely or go to target unless your target is out of range too. Then it would just not work. Hmm...
    (0)

  6. #26
    Player
    Nux's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Ramlethal Valentine
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    They just fixed the macro, now <mo> no longer give <me> as default but return invalid, just like the old days

    Edit: The lag still set in, but at least you can make 2 line of macro instead of 1
    (0)
    Last edited by Nux; 02-26-2014 at 07:59 PM.

  7. #27
    Player
    wildgalax's Avatar
    Join Date
    Oct 2013
    Posts
    154
    Character
    Wild Galax
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    so far looks fixed, thanks se, finally get enjoy healing again.
    (0)

  8. #28
    Player
    Darkoon's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Luna Belle
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    I do not welcome this "fix". <mo> no longer heals the way I want it to.
    (1)

  9. #29
    Player
    Apl_Juice's Avatar
    Join Date
    Dec 2013
    Posts
    44
    Character
    Sophia Grave
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Darkoon View Post
    I do not welcome this "fix". <mo> no longer heals the way I want it to.
    That sounds like a personal problem, because there's very little the current macro system can't do. What exactly do you want your macro to do?
    (0)

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