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  1. #3
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    The pros of slot accessory removal outweigh the cons, IMO. This is a case where a dev-imposed limitation does not really enhance gameplay or strategy.

    Either fix the accessory stats so that it makes sense to actually use higher rank accessories, or just get rid of the slot cost limitation altogether.

    FYI, though, the was already a CR post about this a long time ago in this thread:

    http://forum.square-enix.com/ffxiv/t...ory-limitation

    Quote Originally Posted by Gildrein View Post
    Hello everyone! As Bayohne has mentioned in the earlier post, we talked with the development team and are here to relay the latest details on this topic.

    Currently the development team is reviewing the accessory point system, including the possibility of abolishing the system. However by doing away with the accessory point system and removing the limit, different issues will arise. For example, by allowing players to have more accessories equipped, the value and effect of each accessory will decrease. Also by having more accessories in possession, players can run into storage problems. To prevent these issues from happening, the development team is thinking things through carefully, so it will be a little more time before we have a concrete solution.

    We are looking forward to any additional feedback you may have so please don't hesitate to give us your thoughts!

    Edit: A better idea might be for them to just add quests that you can do to increase your slot cost limit. Sort of like a gobbie bag quest.
    (3)
    Last edited by Rentahamster; 06-26-2011 at 09:20 AM.
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