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  1. #31
    Player
    Sigmakan's Avatar
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    Mar 2011
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    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Bayohne View Post
    Just want to re-post something that we stated a few weeks ago regarding the allocation of points.
    Could you provide a clarification . . . are the stat point pools going to be specific to each class? or will it all be lumped together?

    Will my R50 MRD have the same stats as my R14 CON?

    Would be really nice to have them separate so we dont have to reallocate our points everytime we change classes.

    Sorry if you've answered this, but the wording is still very cryptic.
    (0)

  2. #32
    Player
    Morticous's Avatar
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    Mar 2011
    Location
    Grid
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    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rentahamster View Post
    One thing that they have to keep in mind is that they don't run into the problem that Diablo II had, where basically there was only just a few "optimal" stat allocations paths, and if you were to do anything else, you'd be gimping your character.

    This is why they will do auto-stat placement in Diablo III.

    As long as FF14 can circumvent this problem, I'm fine with it. Otherwise, there's really no point in self-customizable stats anyway as everyone is just going to follow the optimal build stat placement anyway.
    1. Although im going to play D3 I bet its mega weak compared to the others.

    2. There are different ways of building your character with stats therefore having set stats does not give the option to go another route...... im for setting my own stats.
    (0)
    Last edited by Morticous; 06-28-2011 at 11:53 AM.
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  3. #33
    Player
    Efrye's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    280
    Character
    Fey Nafilia
    World
    Phoenix
    Main Class
    Bard Lv 74
    Quote Originally Posted by Sigmakan View Post
    [...] Will my R50 MRD have the same stats as my R14 CON? [...]
    They will be separate for each class. It was answered in one or multiple dev posts or producer letters.
    (0)

  4. #34
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    Mar 2011
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    Ul'Dah
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    422
    Guys firts of all SE has to fix stats... Then we'll can speak about this argument.
    (0)

  5. #35
    Player
    Holy_Dragoon's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Not really an argument when they have state that we will be able to allocate still. Pretty much every question in this thread has already been answered by the devs.
    (0)


  6. #36
    Player

    Join Date
    Mar 2011
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    Gridania
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    295
    Quote Originally Posted by Val_Rhys View Post
    Did they not recently say that the attribute allotment system would now be a combination of set points and a small adjustable portion, based on the class rank (rather than physical level)?

    I am totally in favour of this for a number of reasons. Having complete control caused me a lot of problems as a tank. In battles where monsters primarily use magic attacks, like Dodore, it's desirable to have high MND for the magic defense. In other encounters with physical attacks, more VIT heavy builds would be favourable. While the monsters currently ingame are fairly easy, I personally do not want to have to constantly adjust my build (from scratch) to optimize as more difficult monsters and encounters are introduced.

    Now, this isn't just a tank problem. Mages would presumably do this while balancing total MP, magic accuracy, and magic attack as particular tasks would stress more of one than the other. Same for melee accuracy, attack, and especially VIT/MND if they are fighting a monster that deals AoE phsyical/magic damage, requiring they increase their survivability.

    I'm hopeful the combination system allows players to have a little freedom with these stats but still locks us down enough that we don't have to worry about completely re-building our attributes depending on the activity we plan on doing. I personally found it a bit stressful to constantly be optimizing. This will only be magnified as the efficacy of each attribute is increased (according to the producer).
    THIS THIS THIS ^
    (1)

  7. #37
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Sigmakan View Post
    Could you provide a clarification . . . are the stat point pools going to be specific to each class? or will it all be lumped together?

    Will my R50 MRD have the same stats as my R14 CON?

    Would be really nice to have them separate so we dont have to reallocate our points everytime we change classes.

    Sorry if you've answered this, but the wording is still very cryptic.
    Well considering the fact that they're removing physical level, which was character wide and the fact that he said "On class rank up" that means it's going to be on a per class basis. Your class level takes place of what the physical level used to be, for that class.
    (0)

  8. #38
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Efrye View Post
    They will be separate for each class. It was answered in one or multiple dev posts or producer letters.
    I have been trying to hunt down a link/quote, because thats what I remember as well. Do you by chance have a quote/link?
    (0)

  9. #39
    Player
    Sigmakan's Avatar
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    Mar 2011
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    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Arcell View Post
    Well considering the fact that they're removing physical level, which was character wide and the fact that he said "On class rank up" that means it's going to be on a per class basis. Your class level takes place of what the physical level used to be, for that class.
    Oh I agree, that makes the most sense. Doing it otherwise would be terrible, but I just want to be sure . . .
    (0)

  10. #40
    Player
    Shinigami's Avatar
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    Apr 2011
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    70
    Character
    White Shinigami
    World
    Lamia
    Main Class
    Carpenter Lv 50
    dosent seems like 1.18 is going to bring that change,
    (0)

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