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  1. #11
    Player

    Join Date
    Jun 2011
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    29
    I still don't agree. But i have sevral ideas to please both sides:
    1) if you want automatic stat distribution - have it. If I want to spend my stats point manually i want to do so. We are both happy. You have optimal way, I have the way i wanted.
    2) Give stats and character templates and full respec. You can save sevral stat distribution templates and switch on them anytime you are out of combat. With full respec you can experiment with stats as many times you want.
    (1)

  2. #12
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Stats don't feel as though they have a major impact in our abilities. Aside from VIT and MND, it's difficult to notice the impact of stats on us.

    With that said, I would like to see a combination of the two (which I think SE is doing in some form or another).

    Stat growth based on discipline rank, ensuring a minimal level of effectiveness. Plus the allocating of stats.

    As much as I would like being able to allocate stats per class, I don't feel this is a good design move. Right now, we have to decide in advance what we plan on doing this evening and the next. In this system, players may stick with a set of stats more suited to their focus classes and not have that wait time.

    Where if someone wants to be optimal for given situations or likes being optimal for each class, then they would have to wait unless they're willing to have more balanced stats to suit their multi-class playstyle.
    (1)

  3. #13
    Player

    Join Date
    Mar 2011
    Posts
    71
    Quote Originally Posted by Loth View Post
    I do not quite follow. How can you have a stat advantage if they are removing Physical Level?
    Your class will have the stats based on the class level, so no advantage there.

    If they had kept Physical Level but implemented a stat profile per class, so we could distribute stats however we saw fit for each of out classes, then you could have an advantage, but sadly that is not the way it went.
    Currently, if I wanted to spec for fishing I would put all my points in DEX and PIE. But then when I want to play my DoW classes, I would either have to respec all my points, or just stay with the inherent disadvantage of low stats in everything except DEX and PIE.

    Now that they will distribute the points, for the most part, automatically, I will not have to switch my points to play another class. They will be appropriately distributed to maximize whichever class's effectiveness I choose to play.

    I will have an advantage with this change, because I am disadvantaged now putting all my points in one or two stats to maximize a class. If I switch classes, I am majorly disadvantaged. With the changes, my stats will automatically be optimized; thus an advantage.
    (1)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    waaaaait a minute, i thought they said in more than one place that they are keeping stat customization for every time you rank up once PL is gone......
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    If I remember well they also said that they would significantly reduce the overall number of attribute points, hence giving a greater meaning to the remaining points themselves. In this perspective having a limited number of point to allocate depending on the rank could make as much a difference as the current system where points don't mean so much, and where past some levels you need to spend 2 or 3 points to raise 1 attribute.
    (1)

  6. #16
    Player

    Join Date
    Mar 2011
    Posts
    216
    Quote Originally Posted by Rentahamster View Post
    One thing that they have to keep in mind is that they don't run into the problem that Diablo II had, where basically there was only just a few "optimal" stat allocations paths, and if you were to do anything else, you'd be gimping your character.

    This is why they will do auto-stat placement in Diablo III.

    As long as FF14 can circumvent this problem, I'm fine with it. Otherwise, there's really no point in self-customizable stats anyway as everyone is just going to follow the optimal build stat placement anyway.
    I have yet to see any game with a player allocated stat system with more than a few optimal stat paths. I just don't think it's possible. It might sound possible on paper, but in practice is a very different thing.
    (0)

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by northernsky View Post
    If I remember well they also said that they would significantly reduce the overall number of attribute points, hence giving a greater meaning to the remaining points themselves. In this perspective having a limited number of point to allocate depending on the rank could make as much a difference as the current system where points don't mean so much, and where past some levels you need to spend 2 or 3 points to raise 1 attribute.
    thank you.
    this is exactly what i read and the meaning i got from it.
    they arent getting rid of point allocation, theyre making them less points you can allocate upon ranking up and making those points count more.

    i swear some people just jump the gun too quickly when posting.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #18
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    69
    You cant build a character in a MMO with 999 anything. It would throw off the balance of the entire party. If you were an Archer with 999 STR then one shot and you would pull the mob off the tank and instantly die because your other stats are at base. I like the idea of making your character minimally customized. Like having an amount of points that automatically assign to your character on level, then you have the choice for 3 or 4 points to a stat. Making a more accurate Lancer over a powerful lancer, things like that.
    (0)
    I'd rather fight for my life than live it.

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by iniside View Post
    I still don't agree. But i have sevral ideas to please both sides:
    1) if you want automatic stat distribution - have it. If I want to spend my stats point manually i want to do so. We are both happy. You have optimal way, I have the way i wanted.
    This is what they've said they're doing.
    (0)

  10. #20
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I disagree with OP.
    (2)

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