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  1. #1
    Player

    Join Date
    Mar 2011
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    71
    I'm sooo glad they're removing the physical levels. I like to play EVERY class, so it would be a huge PITA to reallocate stats every time i switched. I just have them all roughly even at this point.

    Finally, I can have a stat advantage when i switch classes!! This makes the game so much easier and streamlined, and will make each of my classes more effective and specialized at what they do.

    And, unless the OP's native language is not english, he is clearly a troll.
    (11)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    Quote Originally Posted by KalaKenshu View Post
    I'm sooo glad they're removing the physical levels. I like to play EVERY class, so it would be a huge PITA to reallocate stats every time i switched.
    This so much. I like how in online FF, you can have one character do anything. Now setting up one whole stat set for one play type and needing to wait forever to reallocate points for another style because they don't refund all at once is a large PITA.

    My only question with this new system is how will element affinities work under the growth style?
    (0)

  3. #3
    Player
    Loth's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Loth Falken
    World
    Lich
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KalaKenshu View Post
    I'm sooo glad they're removing the physical levels. I like to play EVERY class, so it would be a huge PITA to reallocate stats every time i switched. I just have them all roughly even at this point.

    Finally, I can have a stat advantage when i switch classes!! This makes the game so much easier and streamlined, and will make each of my classes more effective and specialized at what they do.
    .
    I do not quite follow. How can you have a stat advantage if they are removing Physical Level?
    Your class will have the stats based on the class level, so no advantage there.

    If they had kept Physical Level but implemented a stat profile per class, so we could distribute stats however we saw fit for each of out classes, then you could have an advantage, but sadly that is not the way it went.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    71
    Quote Originally Posted by Loth View Post
    I do not quite follow. How can you have a stat advantage if they are removing Physical Level?
    Your class will have the stats based on the class level, so no advantage there.

    If they had kept Physical Level but implemented a stat profile per class, so we could distribute stats however we saw fit for each of out classes, then you could have an advantage, but sadly that is not the way it went.
    Currently, if I wanted to spec for fishing I would put all my points in DEX and PIE. But then when I want to play my DoW classes, I would either have to respec all my points, or just stay with the inherent disadvantage of low stats in everything except DEX and PIE.

    Now that they will distribute the points, for the most part, automatically, I will not have to switch my points to play another class. They will be appropriately distributed to maximize whichever class's effectiveness I choose to play.

    I will have an advantage with this change, because I am disadvantaged now putting all my points in one or two stats to maximize a class. If I switch classes, I am majorly disadvantaged. With the changes, my stats will automatically be optimized; thus an advantage.
    (1)

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