Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 40
  1. #1
    Player

    Join Date
    Jun 2011
    Posts
    29

    [dev1073] Automatic point distribution

    I say no. No no no no to this.
    That's one of the better features of FFXIV to be honest. Every game treat players like idiots who doesn't know what they want to with their own character. Really..

    Only thing that is need are ingame tooltips that exaplain on mouse over what attribute do. I'm sure from this point everyone will be able to figure out what they want to do with their character.
    (2)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by iniside View Post
    I say no. No no no no to this.
    That's one of the better features of FFXIV to be honest. Every game treat players like idiots who doesn't know what they want to with their own character. Really..

    Only thing that is need are ingame tooltips that exaplain on mouse over what attribute do. I'm sure from this point everyone will be able to figure out what they want to do with their character.
    Just because they place our points doesn't mean anything. people still need to gear right.
    (5)

  3. #3
    Player

    Join Date
    Jun 2011
    Posts
    29
    So you say we have to end up with another game, that by collecting items we actually devlop character? I don't say no. That happens to every game. But that doesn't mean you ability to better customize character should be taken away. If I want to maked gimped character with 999int and everything other at default.. I want to do so!.
    (1)

  4. #4
    Player
    Val_Rhys's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Val Rhys
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Did they not recently say that the attribute allotment system would now be a combination of set points and a small adjustable portion, based on the class rank (rather than physical level)?

    I am totally in favour of this for a number of reasons. Having complete control caused me a lot of problems as a tank. In battles where monsters primarily use magic attacks, like Dodore, it's desirable to have high MND for the magic defense. In other encounters with physical attacks, more VIT heavy builds would be favourable. While the monsters currently ingame are fairly easy, I personally do not want to have to constantly adjust my build (from scratch) to optimize as more difficult monsters and encounters are introduced.

    Now, this isn't just a tank problem. Mages would presumably do this while balancing total MP, magic accuracy, and magic attack as particular tasks would stress more of one than the other. Same for melee accuracy, attack, and especially VIT/MND if they are fighting a monster that deals AoE phsyical/magic damage, requiring they increase their survivability.

    I'm hopeful the combination system allows players to have a little freedom with these stats but still locks us down enough that we don't have to worry about completely re-building our attributes depending on the activity we plan on doing. I personally found it a bit stressful to constantly be optimizing. This will only be magnified as the efficacy of each attribute is increased (according to the producer).
    (12)

  5. #5
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    One thing that they have to keep in mind is that they don't run into the problem that Diablo II had, where basically there was only just a few "optimal" stat allocations paths, and if you were to do anything else, you'd be gimping your character.

    This is why they will do auto-stat placement in Diablo III.

    As long as FF14 can circumvent this problem, I'm fine with it. Otherwise, there's really no point in self-customizable stats anyway as everyone is just going to follow the optimal build stat placement anyway.
    (11)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    71
    I'm sooo glad they're removing the physical levels. I like to play EVERY class, so it would be a huge PITA to reallocate stats every time i switched. I just have them all roughly even at this point.

    Finally, I can have a stat advantage when i switch classes!! This makes the game so much easier and streamlined, and will make each of my classes more effective and specialized at what they do.

    And, unless the OP's native language is not english, he is clearly a troll.
    (11)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    Quote Originally Posted by KalaKenshu View Post
    I'm sooo glad they're removing the physical levels. I like to play EVERY class, so it would be a huge PITA to reallocate stats every time i switched.
    This so much. I like how in online FF, you can have one character do anything. Now setting up one whole stat set for one play type and needing to wait forever to reallocate points for another style because they don't refund all at once is a large PITA.

    My only question with this new system is how will element affinities work under the growth style?
    (0)

  8. #8
    Player
    Loth's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Loth Falken
    World
    Lich
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KalaKenshu View Post
    I'm sooo glad they're removing the physical levels. I like to play EVERY class, so it would be a huge PITA to reallocate stats every time i switched. I just have them all roughly even at this point.

    Finally, I can have a stat advantage when i switch classes!! This makes the game so much easier and streamlined, and will make each of my classes more effective and specialized at what they do.
    .
    I do not quite follow. How can you have a stat advantage if they are removing Physical Level?
    Your class will have the stats based on the class level, so no advantage there.

    If they had kept Physical Level but implemented a stat profile per class, so we could distribute stats however we saw fit for each of out classes, then you could have an advantage, but sadly that is not the way it went.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by iniside View Post
    I say no. No no no no to this.
    That's one of the better features of FFXIV to be honest. Every game treat players like idiots who doesn't know what they want to with their own character. Really...
    Um have you played this game or any MMO ever? There is no point in customization. Everyone will eventually find and use the agree optimal set up.
    (0)

  10. #10
    Player
    Janglo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    125
    Character
    Janglo Bojanglotron
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by iniside View Post
    I say no. No no no no to this.
    That's one of the better features of FFXIV to be honest. Every game treat players like idiots who doesn't know what they want to with their own character. Really..

    Only thing that is need are ingame tooltips that exaplain on mouse over what attribute do. I'm sure from this point everyone will be able to figure out what they want to do with their character.
    That was a major problem with the old system was that they didn't explain what the caps were but there is a post somewhere talking about what each stat does for you in the ask the devs section i think. So now we get a sort of more rigid system but with the ability to still set some points, that mean more than they used to, up ourselves. you will have more comfort knowing that you aren't wasting as many if any points now though.
    (0)

Page 1 of 4 1 2 3 ... LastLast

Tags for this Thread