Did they not recently say that the attribute allotment system would now be a combination of set points and a small adjustable portion, based on the class rank (rather than physical level)?

I am totally in favour of this for a number of reasons. Having complete control caused me a lot of problems as a tank. In battles where monsters primarily use magic attacks, like Dodore, it's desirable to have high MND for the magic defense. In other encounters with physical attacks, more VIT heavy builds would be favourable. While the monsters currently ingame are fairly easy, I personally do not want to have to constantly adjust my build (from scratch) to optimize as more difficult monsters and encounters are introduced.

Now, this isn't just a tank problem. Mages would presumably do this while balancing total MP, magic accuracy, and magic attack as particular tasks would stress more of one than the other. Same for melee accuracy, attack, and especially VIT/MND if they are fighting a monster that deals AoE phsyical/magic damage, requiring they increase their survivability.

I'm hopeful the combination system allows players to have a little freedom with these stats but still locks us down enough that we don't have to worry about completely re-building our attributes depending on the activity we plan on doing. I personally found it a bit stressful to constantly be optimizing. This will only be magnified as the efficacy of each attribute is increased (according to the producer).