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  1. #1
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    [dev1073] Automatic point distribution

    I say no. No no no no to this.
    That's one of the better features of FFXIV to be honest. Every game treat players like idiots who doesn't know what they want to with their own character. Really..

    Only thing that is need are ingame tooltips that exaplain on mouse over what attribute do. I'm sure from this point everyone will be able to figure out what they want to do with their character.
    (2)

  2. #2
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    Quote Originally Posted by iniside View Post
    I say no. No no no no to this.
    That's one of the better features of FFXIV to be honest. Every game treat players like idiots who doesn't know what they want to with their own character. Really..

    Only thing that is need are ingame tooltips that exaplain on mouse over what attribute do. I'm sure from this point everyone will be able to figure out what they want to do with their character.
    Just because they place our points doesn't mean anything. people still need to gear right.
    (5)

  3. #3
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    So you say we have to end up with another game, that by collecting items we actually devlop character? I don't say no. That happens to every game. But that doesn't mean you ability to better customize character should be taken away. If I want to maked gimped character with 999int and everything other at default.. I want to do so!.
    (1)

  4. #4
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    Val_Rhys's Avatar
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    Did they not recently say that the attribute allotment system would now be a combination of set points and a small adjustable portion, based on the class rank (rather than physical level)?

    I am totally in favour of this for a number of reasons. Having complete control caused me a lot of problems as a tank. In battles where monsters primarily use magic attacks, like Dodore, it's desirable to have high MND for the magic defense. In other encounters with physical attacks, more VIT heavy builds would be favourable. While the monsters currently ingame are fairly easy, I personally do not want to have to constantly adjust my build (from scratch) to optimize as more difficult monsters and encounters are introduced.

    Now, this isn't just a tank problem. Mages would presumably do this while balancing total MP, magic accuracy, and magic attack as particular tasks would stress more of one than the other. Same for melee accuracy, attack, and especially VIT/MND if they are fighting a monster that deals AoE phsyical/magic damage, requiring they increase their survivability.

    I'm hopeful the combination system allows players to have a little freedom with these stats but still locks us down enough that we don't have to worry about completely re-building our attributes depending on the activity we plan on doing. I personally found it a bit stressful to constantly be optimizing. This will only be magnified as the efficacy of each attribute is increased (according to the producer).
    (12)

  5. #5
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    Quote Originally Posted by Val_Rhys View Post
    Did they not recently say that the attribute allotment system would now be a combination of set points and a small adjustable portion, based on the class rank (rather than physical level)?

    I am totally in favour of this for a number of reasons. Having complete control caused me a lot of problems as a tank. In battles where monsters primarily use magic attacks, like Dodore, it's desirable to have high MND for the magic defense. In other encounters with physical attacks, more VIT heavy builds would be favourable. While the monsters currently ingame are fairly easy, I personally do not want to have to constantly adjust my build (from scratch) to optimize as more difficult monsters and encounters are introduced.

    Now, this isn't just a tank problem. Mages would presumably do this while balancing total MP, magic accuracy, and magic attack as particular tasks would stress more of one than the other. Same for melee accuracy, attack, and especially VIT/MND if they are fighting a monster that deals AoE phsyical/magic damage, requiring they increase their survivability.

    I'm hopeful the combination system allows players to have a little freedom with these stats but still locks us down enough that we don't have to worry about completely re-building our attributes depending on the activity we plan on doing. I personally found it a bit stressful to constantly be optimizing. This will only be magnified as the efficacy of each attribute is increased (according to the producer).
    THIS THIS THIS ^
    (1)

  6. #6
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    Rentahamster's Avatar
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    One thing that they have to keep in mind is that they don't run into the problem that Diablo II had, where basically there was only just a few "optimal" stat allocations paths, and if you were to do anything else, you'd be gimping your character.

    This is why they will do auto-stat placement in Diablo III.

    As long as FF14 can circumvent this problem, I'm fine with it. Otherwise, there's really no point in self-customizable stats anyway as everyone is just going to follow the optimal build stat placement anyway.
    (11)
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  7. #7
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    Quote Originally Posted by Rentahamster View Post
    One thing that they have to keep in mind is that they don't run into the problem that Diablo II had, where basically there was only just a few "optimal" stat allocations paths, and if you were to do anything else, you'd be gimping your character.

    This is why they will do auto-stat placement in Diablo III.

    As long as FF14 can circumvent this problem, I'm fine with it. Otherwise, there's really no point in self-customizable stats anyway as everyone is just going to follow the optimal build stat placement anyway.
    I have yet to see any game with a player allocated stat system with more than a few optimal stat paths. I just don't think it's possible. It might sound possible on paper, but in practice is a very different thing.
    (0)

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

  8. #8
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    Morticous's Avatar
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    Morticous Trucido
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    Quote Originally Posted by Rentahamster View Post
    One thing that they have to keep in mind is that they don't run into the problem that Diablo II had, where basically there was only just a few "optimal" stat allocations paths, and if you were to do anything else, you'd be gimping your character.

    This is why they will do auto-stat placement in Diablo III.

    As long as FF14 can circumvent this problem, I'm fine with it. Otherwise, there's really no point in self-customizable stats anyway as everyone is just going to follow the optimal build stat placement anyway.
    1. Although im going to play D3 I bet its mega weak compared to the others.

    2. There are different ways of building your character with stats therefore having set stats does not give the option to go another route...... im for setting my own stats.
    (0)
    Last edited by Morticous; 06-28-2011 at 11:53 AM.
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  9. #9
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    I'm sooo glad they're removing the physical levels. I like to play EVERY class, so it would be a huge PITA to reallocate stats every time i switched. I just have them all roughly even at this point.

    Finally, I can have a stat advantage when i switch classes!! This makes the game so much easier and streamlined, and will make each of my classes more effective and specialized at what they do.

    And, unless the OP's native language is not english, he is clearly a troll.
    (11)

  10. #10
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    Quote Originally Posted by KalaKenshu View Post
    I'm sooo glad they're removing the physical levels. I like to play EVERY class, so it would be a huge PITA to reallocate stats every time i switched.
    This so much. I like how in online FF, you can have one character do anything. Now setting up one whole stat set for one play type and needing to wait forever to reallocate points for another style because they don't refund all at once is a large PITA.

    My only question with this new system is how will element affinities work under the growth style?
    (0)

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