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  1. #1
    Player
    Loth's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Loth Falken
    World
    Lich
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KalaKenshu View Post
    I'm sooo glad they're removing the physical levels. I like to play EVERY class, so it would be a huge PITA to reallocate stats every time i switched. I just have them all roughly even at this point.

    Finally, I can have a stat advantage when i switch classes!! This makes the game so much easier and streamlined, and will make each of my classes more effective and specialized at what they do.
    .
    I do not quite follow. How can you have a stat advantage if they are removing Physical Level?
    Your class will have the stats based on the class level, so no advantage there.

    If they had kept Physical Level but implemented a stat profile per class, so we could distribute stats however we saw fit for each of out classes, then you could have an advantage, but sadly that is not the way it went.
    (0)

  2. #2
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    Mar 2011
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    Quote Originally Posted by Loth View Post
    I do not quite follow. How can you have a stat advantage if they are removing Physical Level?
    Your class will have the stats based on the class level, so no advantage there.

    If they had kept Physical Level but implemented a stat profile per class, so we could distribute stats however we saw fit for each of out classes, then you could have an advantage, but sadly that is not the way it went.
    Currently, if I wanted to spec for fishing I would put all my points in DEX and PIE. But then when I want to play my DoW classes, I would either have to respec all my points, or just stay with the inherent disadvantage of low stats in everything except DEX and PIE.

    Now that they will distribute the points, for the most part, automatically, I will not have to switch my points to play another class. They will be appropriately distributed to maximize whichever class's effectiveness I choose to play.

    I will have an advantage with this change, because I am disadvantaged now putting all my points in one or two stats to maximize a class. If I switch classes, I am majorly disadvantaged. With the changes, my stats will automatically be optimized; thus an advantage.
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by iniside View Post
    I say no. No no no no to this.
    That's one of the better features of FFXIV to be honest. Every game treat players like idiots who doesn't know what they want to with their own character. Really...
    Um have you played this game or any MMO ever? There is no point in customization. Everyone will eventually find and use the agree optimal set up.
    (0)

  4. #4
    Player
    Janglo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    125
    Character
    Janglo Bojanglotron
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by iniside View Post
    I say no. No no no no to this.
    That's one of the better features of FFXIV to be honest. Every game treat players like idiots who doesn't know what they want to with their own character. Really..

    Only thing that is need are ingame tooltips that exaplain on mouse over what attribute do. I'm sure from this point everyone will be able to figure out what they want to do with their character.
    That was a major problem with the old system was that they didn't explain what the caps were but there is a post somewhere talking about what each stat does for you in the ask the devs section i think. So now we get a sort of more rigid system but with the ability to still set some points, that mean more than they used to, up ourselves. you will have more comfort knowing that you aren't wasting as many if any points now though.
    (0)

  5. #5
    Player

    Join Date
    Jun 2011
    Posts
    29
    I still don't agree. But i have sevral ideas to please both sides:
    1) if you want automatic stat distribution - have it. If I want to spend my stats point manually i want to do so. We are both happy. You have optimal way, I have the way i wanted.
    2) Give stats and character templates and full respec. You can save sevral stat distribution templates and switch on them anytime you are out of combat. With full respec you can experiment with stats as many times you want.
    (1)

  6. #6
    Player

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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by iniside View Post
    I still don't agree. But i have sevral ideas to please both sides:
    1) if you want automatic stat distribution - have it. If I want to spend my stats point manually i want to do so. We are both happy. You have optimal way, I have the way i wanted.
    This is what they've said they're doing.
    (0)

  7. #7
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Stats don't feel as though they have a major impact in our abilities. Aside from VIT and MND, it's difficult to notice the impact of stats on us.

    With that said, I would like to see a combination of the two (which I think SE is doing in some form or another).

    Stat growth based on discipline rank, ensuring a minimal level of effectiveness. Plus the allocating of stats.

    As much as I would like being able to allocate stats per class, I don't feel this is a good design move. Right now, we have to decide in advance what we plan on doing this evening and the next. In this system, players may stick with a set of stats more suited to their focus classes and not have that wait time.

    Where if someone wants to be optimal for given situations or likes being optimal for each class, then they would have to wait unless they're willing to have more balanced stats to suit their multi-class playstyle.
    (1)

  8. #8
    Player

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    Mar 2011
    Location
    Uldah
    Posts
    994
    waaaaait a minute, i thought they said in more than one place that they are keeping stat customization for every time you rank up once PL is gone......
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #9
    Player

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    Mar 2011
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    Limsa Lominsa
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    377
    If I remember well they also said that they would significantly reduce the overall number of attribute points, hence giving a greater meaning to the remaining points themselves. In this perspective having a limited number of point to allocate depending on the rank could make as much a difference as the current system where points don't mean so much, and where past some levels you need to spend 2 or 3 points to raise 1 attribute.
    (1)

  10. #10
    Player

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    Mar 2011
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    Uldah
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    994
    Quote Originally Posted by northernsky View Post
    If I remember well they also said that they would significantly reduce the overall number of attribute points, hence giving a greater meaning to the remaining points themselves. In this perspective having a limited number of point to allocate depending on the rank could make as much a difference as the current system where points don't mean so much, and where past some levels you need to spend 2 or 3 points to raise 1 attribute.
    thank you.
    this is exactly what i read and the meaning i got from it.
    they arent getting rid of point allocation, theyre making them less points you can allocate upon ranking up and making those points count more.

    i swear some people just jump the gun too quickly when posting.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

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