Quote Originally Posted by Daniolaut View Post
#5. Crafting NQ/HQ
-When crafting now the devs have adjusted it so that you dont need to keep selecting HQ if you used HQ items on your previous synth but if you have both NQ and HQ and run out of HQ it wont default to NQ so youre constantly having to see which item youre out of. This is just replacing a problem with a problem. I prefer just selecting HQ if i want to use HQ and the default always being NQ but clearly people had to complain so now we have a new, and i feel more annoying issue.
It's replacing a constant annoyance on each and every single synthesis with a rare annoyance that only occurs once at most, and that only if you run out of a particular quality of material when you're half-way through the stack you're crafting. (And that situation would have had that same issue in either the old version or the new one. No additional inconveniences were added in exchange for the incredible convenience boost we were given.)

In the previous version, if you wanted to use HQ materials, you had to specify that fact each and every time you started a synthesis. If you accidentally missed once (and had both qualities available) you'd likely waste your other materials on a synth that was more likely to fail. Even if you managed not to miss, and got the quality you wanted each time, it took manually selecting it over and over and over again. With the new system, you only have to select once what you want, and that's what it will continue to use until you select something else. If you run out of what you had been using, you re-select the other to use for the remainder of your synths, and it will remember that as well.

Of all the changes in 2.16, this is one of the two that I'm most thankful for. (The other is the configurable Duty List.)