Well, I think the default place to start should be the center of our screen.It's the most convenient spot to move it anywhere.
I agree it sucks to have the pointer starting at random places like "last spot it was even if it was for something else" but I don't like to have it linked to a target.
A target can be behind us, at a place we cannot see.
It's replacing a constant annoyance on each and every single synthesis with a rare annoyance that only occurs once at most, and that only if you run out of a particular quality of material when you're half-way through the stack you're crafting. (And that situation would have had that same issue in either the old version or the new one. No additional inconveniences were added in exchange for the incredible convenience boost we were given.)#5. Crafting NQ/HQ
-When crafting now the devs have adjusted it so that you dont need to keep selecting HQ if you used HQ items on your previous synth but if you have both NQ and HQ and run out of HQ it wont default to NQ so youre constantly having to see which item youre out of. This is just replacing a problem with a problem. I prefer just selecting HQ if i want to use HQ and the default always being NQ but clearly people had to complain so now we have a new, and i feel more annoying issue.
In the previous version, if you wanted to use HQ materials, you had to specify that fact each and every time you started a synthesis. If you accidentally missed once (and had both qualities available) you'd likely waste your other materials on a synth that was more likely to fail. Even if you managed not to miss, and got the quality you wanted each time, it took manually selecting it over and over and over again. With the new system, you only have to select once what you want, and that's what it will continue to use until you select something else. If you run out of what you had been using, you re-select the other to use for the remainder of your synths, and it will remember that as well.
Of all the changes in 2.16, this is one of the two that I'm most thankful for. (The other is the configurable Duty List.)
Greetings,
The development team is aware of the issue where the mouse cursor appears when setting ground targets with the gamepad and it will be fixed in an upcoming Hotfix.
We apologize for the inconvenience and appreciate your patience.
Devin "Camate" Casadey - Community Team
I have an issue where when pressing the LS which is set to Lock/Sheathe Weapon, the camera controls will go from Legacy to Character based. This is super annoying as it screws my targeting, obscures my vision which then hinders my healing.
Semi-on-topic... please consolidate the Waymarks in with the Target Markers... in other words, no need to have Shift+M & Ctrl+M Panes.
And consolidate ready-checking & way-marking to party leaders only.
Go into button configuration, under system. Then just tweak it so it only draws/sheathe, and not change angle.
My fiancée had a issue similar to that, where she was gaming it up on her computer, and it just randomly switched to keyboard/mouse controls(i.e. her action cross bar changed to a normal 2 line action bar). She was just actively playing with her controller. So I'm not really sure how this could happen. I use to use controller but recently went to a MMO gaming pad/mouse combo so idk how to fix that situation, or how its even happening.
It's not that it rotates the camera angle that's the issue, but it changes how my character acts in terms of running in relation to the camera angle. Instead of walking backwards, like I should in legacy settings, my character will turn around and run away like in the character-based settings. I have to unlock and re-lock onto a mob to fix it.
I think you're confusing terms. The setting that let's the character run in any direction instead of strafing IS Legacy controls.It's not that it rotates the camera angle that's the issue, but it changes how my character acts in terms of running in relation to the camera angle. Instead of walking backwards, like I should in legacy settings, my character will turn around and run away like in the character-based settings. I have to unlock and re-lock onto a mob to fix it.
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