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  1. #11
    Player
    joshsecret's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    354
    Character
    Pep Per
    World
    Cactuar
    Main Class
    Conjurer Lv 90
    [QUOTE=Daniolaut;1886592
    #3. Market Board/Retainer putting items for sale.[/QUOTE]

    beyond the obvious crossbar fiasco, this has driven me crazy in-game.
    (1)

  2. #12
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Updated list with more information.

    Playing this game with Gamepad post 2.16 has become a major hassle.

    I've considered using KB/Mouse until all of these are fixed. Please Square-Enix take care of these disturbing issues. Thank you.
    (0)

  3. #13
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    1.) yes this is a huge issue. and SE stated they are aware. and also this was an intended change. but i think the effects are greater then anticipated. and i am sure they will fix this ASAP. it is a huge game breaker. and can not be left alone for too long. things like this is what makes people quit playing. it's one reason i quit playing DCUO. something similar.

    2.) i don't understand the problem. you don't actually describe what the issue is. but the way it is now makes re-browsing previously closed menus much much easier.

    3.) i am pretty sure this is just a bug. i am also sure they will find a solution for this.

    4.) what is so hard about pressing one more button?

    5.) no comment. have only crafted once or twice in the past. so really can't comment on this.

    6.) auto-run IS fixed. you don't have to disable it. you don't have to change anything. leave auto-run enabled on your L1 button. and use it like you ever would. the bug is gone. there is no issue here.


    EDIT: oh wait i was off by a point.
    (0)
    Last edited by BLaCKnBLu3B3RRY; 02-22-2014 at 06:09 AM.

  4. 02-22-2014 12:19 AM

  5. #14
    Player
    ElasmoFan's Avatar
    Join Date
    Dec 2013
    Posts
    126
    Character
    Seirenes Seabringer
    World
    Faerie
    Main Class
    Machinist Lv 90
    there's absolutely no reason why we should have to press one more button and there's no reason why they shouldn't have given us an option to disable having a mouse icon after EVERY ground targeting ability. Every time I use shadow flare every thirty seconds, every time i place my pet or use my lb on my smn or any other ground target system, a mouse pointer pops up in the center of my screen. I play a controller so I don't have to use that and having to open the start menu and back out or go to the chat window and back out is not something we should have to do every single time we use a ground attack system. I don't mind waiting until the next maintenance period for this to be fixed but if I have to do this every single time for the games future, then that's an unwarranted annoyance.

    I expect this to be something they fix but I see nothing wrong with making sure they know that there are enough people that are annoyed by this.
    (1)

  6. #15
    Player
    Nalou's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Oulan Bator
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    No, the locked option makes it so you can only move it with the mouse.
    I don't know how you do it.
    I pop the action, it says on top screen "move with R1+Left stick", and I can do it.
    I can also move the pointer with my right stick and move my caracter at the same time, totally ignoring what's written on my screen.
    And I can even L1+click right stick to get the mouse-like behavior.
    (0)

  7. #16
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    Ground targeting should just center on the current target as a starting point. Period. This is where you want the effect placed 99.99% of the time. Why make it so difficult?
    (1)

  8. #17
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    just so glad they fixed the XHB. this was a HUGE game breaker. the freaking mouse cursor during Ground Targeting is NOTHING compared to it. no worries though. i am sure they will fix it too.

    and i agree with the previous comment. 99% of the time you are going to want your AoE centered on the current target. it really should be the default placement method. it has been mentioned in the past. maybe SE didn't see it. or maybe it wasn't voiced enough.
    (0)

  9. #18
    Player
    ElasmoFan's Avatar
    Join Date
    Dec 2013
    Posts
    126
    Character
    Seirenes Seabringer
    World
    Faerie
    Main Class
    Machinist Lv 90
    I do agree that xhb was absurd, the ground targeting is a minor issue i hope they fix but that first one was something i couldn't be happier they included in the emergency hotfix. And i also agree with the center placement, it would be simpler.
    (0)

  10. #19
    Player
    Nalou's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Oulan Bator
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Waeksyn View Post
    Ground targeting should just center on the current target as a starting point. Period. This is where you want the effect placed 99.99% of the time. Why make it so difficult?
    You may want to position your pet for example.
    (0)

  11. #20
    Player
    TakeoKahn's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Takeo Kahn
    World
    Balmung
    Main Class
    Marauder Lv 60
    Where did is\t state that SE is aware of the animation lock problem?
    (0)

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