I love the floating text for making combat feel active and informative. Most other games, however, are less jumbled. At present healing and damage recieved massively overlap each other, are low on the screen based on the enemy and also dead center obscuring the actual fighting. Separate the IU elements for positive effects (heals, buffs, etc) and negative (damage, debuffs, etc) and allow us to configure where they appear on the screen. I would really like to have them moved further apart and flanking my center view.