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  1. #1
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    just so glad they fixed the XHB. this was a HUGE game breaker. the freaking mouse cursor during Ground Targeting is NOTHING compared to it. no worries though. i am sure they will fix it too.

    and i agree with the previous comment. 99% of the time you are going to want your AoE centered on the current target. it really should be the default placement method. it has been mentioned in the past. maybe SE didn't see it. or maybe it wasn't voiced enough.
    (0)

  2. #2
    Player
    ElasmoFan's Avatar
    Join Date
    Dec 2013
    Posts
    126
    Character
    Seirenes Seabringer
    World
    Faerie
    Main Class
    Machinist Lv 90
    I do agree that xhb was absurd, the ground targeting is a minor issue i hope they fix but that first one was something i couldn't be happier they included in the emergency hotfix. And i also agree with the center placement, it would be simpler.
    (0)

  3. #3
    Player
    Nalou's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Oulan Bator
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Well, I think the default place to start should be the center of our screen.It's the most convenient spot to move it anywhere.
    I agree it sucks to have the pointer starting at random places like "last spot it was even if it was for something else" but I don't like to have it linked to a target.
    A target can be behind us, at a place we cannot see.
    (0)

  4. #4
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Daniolaut View Post
    #5. Crafting NQ/HQ
    -When crafting now the devs have adjusted it so that you dont need to keep selecting HQ if you used HQ items on your previous synth but if you have both NQ and HQ and run out of HQ it wont default to NQ so youre constantly having to see which item youre out of. This is just replacing a problem with a problem. I prefer just selecting HQ if i want to use HQ and the default always being NQ but clearly people had to complain so now we have a new, and i feel more annoying issue.
    It's replacing a constant annoyance on each and every single synthesis with a rare annoyance that only occurs once at most, and that only if you run out of a particular quality of material when you're half-way through the stack you're crafting. (And that situation would have had that same issue in either the old version or the new one. No additional inconveniences were added in exchange for the incredible convenience boost we were given.)

    In the previous version, if you wanted to use HQ materials, you had to specify that fact each and every time you started a synthesis. If you accidentally missed once (and had both qualities available) you'd likely waste your other materials on a synth that was more likely to fail. Even if you managed not to miss, and got the quality you wanted each time, it took manually selecting it over and over and over again. With the new system, you only have to select once what you want, and that's what it will continue to use until you select something else. If you run out of what you had been using, you re-select the other to use for the remainder of your synths, and it will remember that as well.

    Of all the changes in 2.16, this is one of the two that I'm most thankful for. (The other is the configurable Duty List.)
    (3)

  5. #5
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Greetings,

    The development team is aware of the issue where the mouse cursor appears when setting ground targets with the gamepad and it will be fixed in an upcoming Hotfix.

    We apologize for the inconvenience and appreciate your patience.
    (22)
    Devin "Camate" Casadey - Community Team

  6. #6
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Camate View Post
    Greetings,

    The development team is aware of the issue where the mouse cursor appears when setting ground targets with the gamepad and it will be fixed in an upcoming Hotfix.

    We apologize for the inconvenience and appreciate your patience.
    Wonderful news Camate. Thank you so much for addressing this and handing it over to the development team
    (0)

  7. #7
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    I have an issue where when pressing the LS which is set to Lock/Sheathe Weapon, the camera controls will go from Legacy to Character based. This is super annoying as it screws my targeting, obscures my vision which then hinders my healing.
    (0)

  8. #8
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Barboron View Post
    I have an issue where when pressing the LS which is set to Lock/Sheathe Weapon, the camera controls will go from Legacy to Character based. This is super annoying as it screws my targeting, obscures my vision which then hinders my healing.
    Go into button configuration, under system. Then just tweak it so it only draws/sheathe, and not change angle.
    (1)

  9. #9
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by HulveinBlitz View Post
    Go into button configuration, under system. Then just tweak it so it only draws/sheathe, and not change angle.
    It's not that it rotates the camera angle that's the issue, but it changes how my character acts in terms of running in relation to the camera angle. Instead of walking backwards, like I should in legacy settings, my character will turn around and run away like in the character-based settings. I have to unlock and re-lock onto a mob to fix it.
    (0)

  10. #10
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Barboron View Post
    It's not that it rotates the camera angle that's the issue, but it changes how my character acts in terms of running in relation to the camera angle. Instead of walking backwards, like I should in legacy settings, my character will turn around and run away like in the character-based settings. I have to unlock and re-lock onto a mob to fix it.
    I think you're confusing terms. The setting that let's the character run in any direction instead of strafing IS Legacy controls.
    (0)

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