agreed.... they need to be more involved, more story and more objectives
Ummm you're not describing partying. Partying is grouping up, that's what you do in leves, NM fights, etc. You are describing grinding the same mob over and over while you sit in one spot and kill the respawns for fractions of your level. This is the method of progression that was used in EQ1 and I assume FFXI. It's an archaic, unimaginative, and uninspiring system. No thanks, 2 thumbs down.
and grouping up in leves and nms to kill the same things every day and a half or 5 minutes is not just as unimaginative?Ummm you're not describing partying. Partying is grouping up, that's what you do in leves, NM fights, etc. You are describing grinding the same mob over and over while you sit in one spot and kill the respawns for fractions of your level. This is the method of progression that was used in EQ1 and I assume FFXI. It's an archaic, unimaginative, and uninspiring system. No thanks, 2 thumbs down.
the only diff between partying and leves is that partying can be done any time and thats the main reason im saying it should be the more important thing
No that's not what you're saying. Repeating the same leves is boring. Rather than revert to an extremely archaic progression system because you can't realize that FFXI was an 'ok' game 10 years ago and is not anymore they could simply expand upon the current system.and grouping up in leves and nms to kill the same things every day and a half or 5 minutes is not just as unimaginative?
the only diff between partying and leves is that partying can be done any time and thats the main reason im saying it should be the more important thing
You do realize games are moving away from that system because players do not like it.
+1 Agreed.No that's not what you're saying. Repeating the same leves is boring. Rather than revert to an extremely archaic progression system because you can't realize that FFXI was an 'ok' game 10 years ago and is not anymore they could simply expand upon the current system.
You do realize games are moving away from that system because players do not like it.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
'ok' game as in the 2nd most popular mmo in its prime? and the main thing ive ever quoted from 11 in this thread is the campaign and keeping party as the back bone with the addition of options that 11 did not offer (wow just realized this is way off topic :|) but yet the only reason im refering to partying as the back bone is back to the first post you need a reason to go to different areas the game NEEDS to push u to diff area or thiers no reward and whats up with leves go to this diff area kill what we spawn for u gj gj do it 7 more times and wait while if u pt u have to find where to camp and many different areas in the map to switch when u out grow the ppl at the camp but even if u hate that HEY we have behest leves grand companys (other things SE might make) that will get u to the end game and maybe bonus items for incentive even for the ppl who enjoy partysNo that's not what you're saying. Repeating the same leves is boring. Rather than revert to an extremely archaic progression system because you can't realize that FFXI was an 'ok' game 10 years ago and is not anymore they could simply expand upon the current system.
You do realize games are moving away from that system because players do not like it.
idk whats wrong with that?
I agree, this game has a serious lack of progression. But how is party grinding the only way to facilitate that progression?
This issue is addressed in http://forum.square-enix.com/ffxiv/t...e-Zone-Long-OP
Here you'll find that the progression issue is a complex problem caused by poor leve design, random monster placement, lack of subzone variety, and little incentive to send players to high-level areas like Coerthas and Mor Dhona.
Even if we strip everything down to pure party grinding, it will not fix the progression issue.
Last edited by Rowyne; 06-27-2011 at 03:27 PM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
Could this be a good example of something other than leves? Perhaps some friendly competition?
http://forum.square-enix.com/ffxiv/t...783#post201783
At first, I really liked leves, until I started doing the same thing everyday. It got kind of boring, and started to feel like grinding. I wish xiv was more of a quest and progress kind of structure, instead of grinding 20 levels to do one quest..
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
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