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  1. #1
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066

    Ground Markers/Way markers "turn off" feature needed asap.

    I am a tank.

    There is already enough stuff on the floor making it difficult to see enemy attacks already.

    I already suggest you not implement this ground/way marker feature.

    Yet you have.

    I need a way to turn it off.

    Thank you.
    (6)

  2. #2
    Player
    Devante's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    58
    Character
    Devante Weary
    World
    Hyperion
    Main Class
    Archer Lv 50
    They definitely need to be smaller, if anything.
    (2)
    .x[ Devante ]x.

  3. #3
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    I think they're fine as they are, personally. If anything, I wouldn't mind more of them so we can have more than three down at a time. They're really handy when explaining boss strats.
    (3)

  4. #4
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    They're fine the way they are. If one is in the way, you can remove it from the waymark menu or move it somewhere closeby but not in the way.
    (0)

  5. #5
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    the way markers are ugly and too bright. I'd like to actually see the game world, not a bunch of bright glowing UI and text in my face all the time..
    (1)

  6. #6
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    The purpose of the markers is to be shinny and call the player's attention easily so that they know where it is. An unobstrusive "pretty" non-glowing marker would be next to useless, and then we'd have people complaining about them being hard to notice with all the flash-fest going on in our screens.

    A toggle would defeat the purpose of the markers: people would have to be "Turn markers on PLS" when explaining fights that could benefits from using them. What Squee really needs to do is turn the damn flashy FX from every skill ever down.
    (2)

  7. #7
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Can we have:
    - an option in settings to choose our own colours for each marker
    - an option in settings to make markers
    A: animated like now
    B: non animated (no three swirling meteor explosions constantly distracting me on screen)
    C: simple coloured circles on the ground, without any auras protruding from the ground
    (4)

  8. #8
    Player
    Skullriot's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    59
    Character
    X'adsila Ahisaai
    World
    Lamia
    Main Class
    Thaumaturge Lv 13
    changing the colors per client would make miscommunication more rampant. the point of the markers is to make things easier

    I agree with the non animation point, they can be a bit overwhelming, but I think we still need some sort of pillar or pole that indicates a location vertically

    circles just on the ground might get lost in other effects, like the AoE markers from enemies. right now, with the orange AoE markers, I sometimes lose them when black mages do fire AoEs. They are practically the same color. I can see this happening in a similar fashion.

    Disabling a tool that is put in for ease of communication on a per client basis is a bad idea, especially when they are being used correctly. I imagine if you are getting someone that is abusing them, they can be reprimanded by the support team....
    (0)

  9. #9
    Player
    Aura_Shurifon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    333
    Character
    Aura Shurifon
    World
    Ragnarok
    Main Class
    Conjurer Lv 98
    I think marker shouldn't stay indefinitly on the ground, they should be up for 5-10s it's enough to explain strategy.

    We wanted a way to explain strategy and positioning (mostly for boss fight) so a simple ping on the ground for a few second (like the current AoE circle from attack but with a fairly different color) with a little ping sound (chose in option) should have been enough.

    Right now, it's too flashy and kind of overkill.
    (0)
    Le craft, c'est la vie ! || Craft is Life !

  10. #10
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Aura_Shurifon View Post
    I think marker shouldn't stay indefinitly on the ground, they should be up for 5-10s it's enough to explain strategy.
    Just clear them after laying them down if they bother you that much. The fact that they stay around even after failure is incredibly useful when teaching new players a fight.


    Have you all tried turning down other players' effects? I know it disables/reduces a lot of distracting AOE stuff so if you aren't aware such an option exists it might be helpful.
    (0)