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  1. #1
    Player
    Join Date
    Jun 2011
    Posts
    710

    Why does Active Combat System get thrown away and yet Guidlleves get a second chance?

    Nobody liked "spamming actions" with the previous battle system, but equally, nobody liked doing the so called quests that are "levequests".

    So then why did the combat system get axed when guildleves didn't? Why are guidleves still presented as an important element of the game when active-combat was considered too spammy?

    (Psh, you don't know the meaning of spammy! I'll tell you what's spammy, spamming the same guildleves every reset, and killing the same mobs over and over!)

    To be fair, we should discard both systems.

    You might say there is still hope for a 'fun guildleve' (ha, as if such a thing exists!), but then couldn't you make the same case for a 'fun active combat system' too?

    So for the sake of consistency, we should throw both systems out the window and start anew.

    Or am I missing something?

    Is there some weird formula that allows SE to decide which system to scrap and which to keep even when met with resistance from the majority?
    (4)
    Last edited by giftforce; 06-27-2011 at 02:29 AM.