Hello everyone, I want to make my opinion heard and am also aiming to gather comprehensive data for the community rep. This is not a discussion about class aesthetics or lore.

What do you think about the current Battle classes or any particular battle class in general?

They are quite interesting and unorthodox from the usual RPG classes. For one, most of the battle classes can fill multiple roles in a party setting. This is something that i appreciate greatly. And then you have LNC, which a lot of party buffs and abilities that, in theory, are supposed to help with crowd control The second pillar of balance is that there is a big emphasis on the different type of damage they do. Gladiator does both slashing and piercing, Marauder does almost exclusively slashing, Lnc does almost exclusively piercing and etc. The Current classes and abilities are also designed for Party vs mob party, with many crowd control abilities. This is also something i appreciate even if some party vs party scenarios are a pain in the ass.

How do you expect the new Auto attack and Hate Algorithm changes will effect any particular class

First off, I'm certain that DPS is going to be lower, unless they raise the damage for each attack, which is an possibility. Without the stamina bar, I see classes like Marauder actually going up on the 'tier list'. The many abilities that require more than 20 percent stamina gauge are going to have the biggest buffs, obviously, and will change the dynamic of a lot of classes.

How do you hope the new Auto attack and Hate algorithm changes will effect any particular class

My hope with the new battle changes in this update and the one after is that they make the classes right now more into what they were intended to be instead of just changing their set of abilities to pigeonhole them into more traditional MMO Classes.

Would you rather have class balance similar to other MMOs or Would you like class balance and party roles to be different from the standard mmo/rpg standard?

For the Classes, I hope they stay different for the most part. For The Jobs, however, i'm fine with them becoming more traditional party roles with a specific role. It looks like running away from the 'holy trinity' isn't what the Dev team is planning, but I hope that their take on it is interesting and stylish.