Page 3 of 15 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 144
  1. #21
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Esc (reassignable) to cancel please.

    Casting while moving is something nice. Vanguard had it.
    (2)

  2. #22
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by RabidSquirrel View Post
    I hate escape as an "oh crap" button since that tends to be the the type of situation you'd want to stop casting a spell. It's quite a reach from the WASD keys. Just make it a settable button.
    I'm afraid I have to disagree that the escape key is awkward as a kb/mouse (WASD) player. It's the go-to key to back out of menus, so I spam it all the time at the leve counter. It's already considered to be a 'cancel' key. Plus, it's already a standard cancel-spellcasting key in other MMOs.

    But, for people that feel the same way you do and for our controller users, I agree that it should be a bindable (resassignable key). But I think it should be escape by default.

  3. #23
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    I was thinking it would be nice if putting away your weapon while casting a spell would cancel the spell. Sounds easy enough.
    (0)

  4. #24
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    From http://forum.square-enix.com/ffxiv/t...l=1#post155331

    I want to be able to perform actions and cast spells immediately.
    Although you'll still have to wait while in the middle of performing actions and casting spells, we're looking into allowing instant execution of actions and spells while in auto-attack mode.

    Because of the restrictions of the stamina gauge, I can't execute actions with various special effects when I need to.
    We are planning to remove the stamina gauge. Like before, TP and MP abilities will still be affected by recast times. There will also be cooldown times between actions.

    After mistakenly choosing an action, or deciding to use a different action, there's no way to cancel a previously selected action.
    This is somewhat related to the items brought up above in that once we change over to a gameplay style that allows for immediate execution of commands, this should no longer be an issue (since there won't even be an opportunity to cancel something to begin with).
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  5. #25
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    After mistakenly choosing an action, or deciding to use a different action, there's no way to cancel a previously selected action.
    This is somewhat related to the items brought up above in that once we change over to a gameplay style that allows for immediate execution of commands, this should no longer be an issue (since there won't even be an opportunity to cancel something to begin with).
    Thanks for reposting, Davorok! I forgot about this.

    "There won't even be an opportunity to cancel something to begin with". Does that mean all spells will be instant cast? Hrm.

  6. #26
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    NO

    this game has enough boring limitation, don't add even one more
    (0)

  7. #27
    Player
    rubina's Avatar
    Join Date
    Mar 2011
    Posts
    178
    Character
    Ruby Manastorm
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    How about a "Jump" key to cancel the process?
    (5)

  8. #28
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by rubina View Post
    How about a "Jump" key to cancel the process?
    I like it.
    (1)

  9. #29
    Player
    LastAim's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Zelulu Wahlulu
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Dynamis View Post
    I completely respect your opinion on this but to me casting a spell should require complete stillness or meditation i guess.

    It would make things easier if you could cast on the run but it goes against everything that the mage job is built around.

    Mind. Intelligence.

    At first I didnt like the fact that you could move while casting. I do agree with you here, but then I actually appreciated moving while casting when I was trying to heal a party member that was constantly moving...sometimes becoming too far away. I would be like "damn...he's gonna be too far away... wait! I can run!"
    (2)

  10. #30
    Player

    Join Date
    Mar 2011
    Posts
    106
    After mistakenly choosing an action, or deciding to use a different action, there's no way to cancel a previously selected action.
    This is somewhat related to the items brought up above in that once we change over to a gameplay style that allows for immediate execution of commands, this should no longer be an issue (since there won't even be an opportunity to cancel something to begin with).
    I completely forgot about this. I really hope they are not planning on making every spell instant cast. Some instant cast spells are ok, but they definitely should not all be instant...
    (2)

  11. 06-27-2011 02:27 PM

Page 3 of 15 FirstFirst 1 2 3 4 5 13 ... LastLast

Tags for this Thread