Quote Originally Posted by Dynamis View Post
I like the idea of being able to move to cancel a spell. (wow ppl close your eyes) On 11 all you had to do to cancel a casted spell was move back and forth. Nothing too it, and I used it all the time depending on how the situation changed from when I hit cast to when the spell was cast.
Please don't try to fix stuff by ruining what works well. The ability to move when casting is valuable, there must be a better way to cancel spells than sacrificing it.