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  1. 06-26-2011 03:18 PM

  2. #2
    Player

    Join Date
    Mar 2011
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    Uldah
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    889
    Quote Originally Posted by Dynamis View Post
    I like the idea of being able to move to cancel a spell. (wow ppl close your eyes) On 11 all you had to do to cancel a casted spell was move back and forth. Nothing too it, and I used it all the time depending on how the situation changed from when I hit cast to when the spell was cast.
    Please don't try to fix stuff by ruining what works well. The ability to move when casting is valuable, there must be a better way to cancel spells than sacrificing it.
    (3)
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  3. 06-26-2011 03:36 PM

  4. #4
    Player

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    Mar 2011
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    Quote Originally Posted by Dynamis View Post
    I completely respect your opinion on this but to me casting a spell should require complete stillness or meditation i guess.

    It would make things easier if you could cast on the run but it goes against everything that the mage job is built around.

    Mind. Intelligence.
    Not sure if casting spells while moving is possible IRL or not. Until we find out can we go with what is less restrictive to gameplay?
    (3)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  5. #5
    Player
    LastAim's Avatar
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    Mar 2011
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    41
    Character
    Zelulu Wahlulu
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Dynamis View Post
    I completely respect your opinion on this but to me casting a spell should require complete stillness or meditation i guess.

    It would make things easier if you could cast on the run but it goes against everything that the mage job is built around.

    Mind. Intelligence.

    At first I didnt like the fact that you could move while casting. I do agree with you here, but then I actually appreciated moving while casting when I was trying to heal a party member that was constantly moving...sometimes becoming too far away. I would be like "damn...he's gonna be too far away... wait! I can run!"
    (2)

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