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  1. #121
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    There better be restrictions on jumping, at least. D:

    Cooldown timers, not allowed for titanium-clad armored gladiators, etc.
    (0)

  2. #122
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by EdenArchangel View Post
    There better be restrictions on jumping, at least. D:

    Cooldown timers, not allowed for titanium-clad armored gladiators, etc.
    Don't be silly. The closest you'll get to a restriction is that jumping won't be very high in the air. This is SE after all whom has generally good design taste, jumping will only be for interrupting spells and getting over ledges, NOT cheer leading Miqo'tes. LOL.

    I laugh at the jump hate a long time considering it's a no brain feature in new MMOs. BioWare was even recently criticized by their fans for no jumping in DA2, guess what? It's in ME3 now.

    It's an industry standard, get used to it you circa 1990 gamers. XD
    (1)

  3. #123
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    It's not an industry standard to put in a feature that serves no purpose most of the time. It's just throwing in a feature for the sake of it. ME already had a jump/vault feature, it's just being extended for ME3 and not because it wasn't present in DA2.
    (4)

  4. #124
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jennestia View Post
    It's not an industry standard to put in a feature that serves no purpose most of the time. It's just throwing in a feature for the sake of it. ME already had a jump/vault feature, it's just being extended for ME3 and not because it wasn't present in DA2.
    The purpose of what? Entertainment? Please whether it's added because someone wants it there, or because it's tied directly to gameplay, or because someone wants it there and ties it directly to gameplay doesn't really matter. Play chicken or the egg all day long if you want, it doesn't matter in the end.
    (2)

  5. #125
    Nothing matters....ever . _. There is no end to see
    (0)
    Retired FFXI character: Ranok of Sylph

  6. #126
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    it is fine to use jump key as canceling the spell, I just hope that the mage doesn't really does jump animation whenever you cancel the spell <,<.
    (2)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  7. #127
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Bayohne View Post
    Just to clarify, I wasn't joking in my post, sorry if I made the wrong impression (based on my usual hilarious anecdotes...) Sorry if I made anyone jump to that conclusion!
    That just raises further questions
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  8. #128
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Holy_Dragoon View Post
    4th option. /jump. Holy Dragoon jumps for joy
    ...and gets stuck.

    As long as Jump doesn't interfere with normal play, I'm neutral on the matter, though if people want it, be my guest.

    And whoever posted that Tidus laugh...I hate you for rubbing my curiosity to listen to him laughing for 10 minutes with fitting music in the background.
    (0)

  9. #129
    Player
    Morphemes's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Qata Tonic
    World
    Exodus
    Main Class
    Fisher Lv 27
    =| jump should be an ability like everything elsse... jump vs.quickstride??? it just makes more sense as an ability (jump II). need martial artist disciple. tumble jump dodge etc. think RPG! repeat: RPG! wow jump is blatant departure from mechanic.dicecheck NOW.. sory im typing on stick keys & ps3 interface randomly ddeletes my entire paragraph, so dontcaremuch...HAPPY
    (0)

  10. #130
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by Morphemes View Post
    =| jump should be an ability like everything elsse... jump vs.quickstride??? it just makes more sense as an ability (jump II). need martial artist disciple. tumble jump dodge etc. think RPG! repeat: RPG! wow jump is blatant departure from mechanic.dicecheck NOW.. sory im typing on stick keys & ps3 interface randomly ddeletes my entire paragraph, so dontcaremuch...HAPPY
    There is no reason why jump can't be a battle mechanic that is both timing based and dice-checked at the same time. Relegating the MMO to only menu and action bar gameplay is backwards and can't last forever: http://www.youtube.com/watch?v=LXLNC7w1aQA&hd=1
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

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