OpenGL can offers much higher number of drawcalls, aka better performance on lower end cpus.
I tried to see a difference with the healer DL robes, I couldn't even tell they were wet.
However with Smn Myth robes I could tell when parts of the lower robe were wet after running through parts of a lake or river/stream.
I don't know if it is working properly or not to be honest.
I was a little disappointed to see that clothing didn't drip water.
I got excited when I saw this having just finished Tomb Raider on PS4. I'm... not so much anymore
It's not a negative or anything, it's neat. It's FAR from next gen though. (My PC runs the game at max too)
I was expecting some water dripping off my clothes, at least a few drops, I put on my Myth gear and I saw no difference at all. I would think that plate armor would have those effects more noticeable.
The effects on low tier gear are great though, at least for DX9, can't wait when they implement dx11
I was pointing more to the features made available.
The performance difference would make it worth enough to jump ship, but good luck convincing Square Enix to do that.
Could do that quite easily with DX9, wouldn't be a problem. Implementing the particle effects and the procedural textures might be a little fiddly especially with the variety of armour shapes, sizes, lengths and types, where-as the 'wet' look shader they're currently using it quite easy to slap onto everything without it causing too much damage.I was expecting some water dripping off my clothes, at least a few drops, I put on my Myth gear and I saw no difference at all. I would think that plate armor would have those effects more noticeable.
The effects on low tier gear are great though, at least for DX9, can't wait when they implement dx11
A specular/shiny shader isn't really next-gen I don't think that was the aim, just something simple and easy to implement as an additional detail to the game.
Tiny details are nice, even if they're not ground-breaking.
Last edited by Shioban; 02-21-2014 at 08:43 AM.
Hello all,
We spoke with the graphics team about some of the ideas you brought up.
While a dripping water type effect sounds cool, its pretty difficult to implement currently. The team is however planning future content such as water that pools up into puddles as well as foot prints that show up specifically when you get your feet wet.
Soon you can play even more in the rain!
Robert "Hvinire" Peeler - Community Team
it's the effort that counts, lol. These goons just need better cards :>
aww yeahhhh.Hello all,
We spoke with the graphics team about some of the ideas you brought up.
While a dripping water type effect sounds cool, its pretty difficult to implement currently. The team is however planning future content such as water that pools up into puddles as well as foot prints that show up specifically when you get your feet wet.
Soon you can play even more in the rain!
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