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  1. #1
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Flickalado View Post
    There's more than just a graphics team. Calm down.
    I know there is more then just a graphics team, it's more about half done content being released, weather effects should have been day one at release, not have a base for weather effects in at launch, 6 months later patch in half the remaining rain effects, 3-6? months later finally finish rain, what do we get to look forward to next year, your character sweating when there is hot weather in the desert, it's like they said last year when they delayed 2.1, it should be ready to go, or put off until it is ready instead of little pieces at a time.
    (0)

  2. #2
    Player
    Greed's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    157
    Character
    Red Moon
    World
    Balmung
    Main Class
    Archer Lv 50
    one man trash is another man treasure
    (why do you think a lot of people like FFXIII weapon even though they are useless? because of the look)
    (4)

  3. #3
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    The puddles and footprints will be a good addition and really help give a sense of "presence" to your character and the environment.
    (0)

  4. #4
    Player
    Meshico's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    341
    Character
    Tahlato Dakwhil
    World
    Malboro
    Main Class
    Armorer Lv 57
    This is amazing and I look forward to this! I love love love the details!

    -Tari
    (0)
    I am a winner, even though I sometimes fail.

  5. #5
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    The hair looks wet on the wet picture
    (0)

  6. #6
    Player Ed_N_Ants's Avatar
    Join Date
    Aug 2013
    Location
    Leviathan
    Posts
    395
    Character
    Saika Rose
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I program for a living I understand how it works and there is no reason why it would be affected by scripting... Only thing that may affect it is processing power and system limitations... I've seen numerous games that can handle it so I highly doubt that is the issue...
    (2)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ed_N_Ants View Post
    I program for a living I understand how it works and there is no reason why it would be affected by scripting... Only thing that may affect it is processing power and system limitations... I've seen numerous games that can handle it so I highly doubt that is the issue...
    yes, but if the effects are controlled by the server, like a lot of things are in this game, it could cause a ton of stress if multiple regions are raining.
    (5)

  8. #8
    Player
    Martialbob's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Martial Bob
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    incorrect,

    the actual effect itself would be generated by the local client... the only thing the client should need from the server is "hey, is it raining where I am?? OK!! I'll make all these cool rain effects happen"
    (5)

  9. #9
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ed_N_Ants View Post
    I program for a living I understand how it works and there is no reason why it would be affected by scripting... Only thing that may affect it is processing power and system limitations... I've seen numerous games that can handle it so I highly doubt that is the issue...
    Just a matter of time and priorities. I suspect that making a more impressive "wet effect" is very low on the list of priorities when there's more that can and will be done in fixes, quality of life updates, and game content.

    If anybody else here ever played Dragon's Dogma on the XBOX360 or PS3, and you remember what the "Drenched" status effect looked like, then you should also know that it's possible to make some really nice graphical representations of this visual effect with the same hardware that this game can also run on.
    (1)

  10. #10
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Valkyrie_Lenneth View Post
    It could be constraints within the game engine, or constraints with how the scripting would work, a particle effect is just that, but you have to have it scripted, and that could cause issues with the way they have things coded. There's more to it than just BOOM added particle effects....
    We all know what the limitation is, but if you say it half the forum will be at your throat with words like "elitist" for staying the truth.
    (1)

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