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  1. #1
    Player
    Laf's Avatar
    Join Date
    Oct 2011
    Posts
    186
    Character
    Lafiel Brunestud
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Mergadeth View Post
    btw your char is gorgeous. What facial feature settings did you use for it all?
    http://i.imgur.com/vYmcYVv.jpg looks best with lightning hair.

    Quote Originally Posted by Lemuria View Post
    I guess the OP is just annoyed that he can't see a bra-strap through someones soaked tunic. I'm not entirely sure what expectations were, but I rather like the subtle change. It's inoffensive and a nice environmental change. Use it, or don't use it. It's your choice.
    I just wanted visable water droplets running down the body... as shown in the video.
    (0)
    Last edited by Laf; 02-21-2014 at 04:25 AM.

  2. #2
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Laf View Post
    I just wanted visable water droplets running down the body... as shown in the video.
    ps...errr...MEMORY limitations!
    (1)

  3. #3
    Player
    Purplenum's Avatar
    Join Date
    Sep 2013
    Posts
    107
    Character
    Tom Laeplight
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Superior OpenGL client when?
    (1)

  4. #4
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Purplenum View Post
    Superior OpenGL client when?
    Implying that there's any real difference at this point and time between the two.

    Pretty much both libraries offer the exact same thing now. However I REALLY can't wait for the DX11 client for dat' hardware Anti-Aliasing to return.
    (0)

  5. #5
    Player
    Laf's Avatar
    Join Date
    Oct 2011
    Posts
    186
    Character
    Lafiel Brunestud
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Shioban View Post
    Implying that there's any real difference at this point and time between the two.
    Pretty much both libraries offer the exact same thing now. However I REALLY can't wait for the DX11 client for dat' hardware Anti-Aliasing to return.
    OpenGL can offers much higher number of drawcalls, aka better performance on lower end cpus.
    (0)

  6. #6
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Laf View Post
    OpenGL can offers much higher number of drawcalls, aka better performance on lower end cpus.
    I was pointing more to the features made available.

    The performance difference would make it worth enough to jump ship, but good luck convincing Square Enix to do that.

    Quote Originally Posted by mmcsky View Post
    I was expecting some water dripping off my clothes, at least a few drops, I put on my Myth gear and I saw no difference at all. I would think that plate armor would have those effects more noticeable.

    The effects on low tier gear are great though, at least for DX9, can't wait when they implement dx11
    Could do that quite easily with DX9, wouldn't be a problem. Implementing the particle effects and the procedural textures might be a little fiddly especially with the variety of armour shapes, sizes, lengths and types, where-as the 'wet' look shader they're currently using it quite easy to slap onto everything without it causing too much damage.

    Quote Originally Posted by RentisB View Post
    I got excited when I saw this having just finished Tomb Raider on PS4. I'm... not so much anymore

    It's not a negative or anything, it's neat. It's FAR from next gen though. (My PC runs the game at max too)
    A specular/shiny shader isn't really next-gen I don't think that was the aim, just something simple and easy to implement as an additional detail to the game.
    Tiny details are nice, even if they're not ground-breaking.
    (0)
    Last edited by Shioban; 02-21-2014 at 08:43 AM.

  7. #7
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    It hasn't really detracted from my enjoyment of the game (yet), but overall the graphics are fairly dated - not just the rain.
    (3)

  8. #8
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Depends on the material of the gear & wet effect is calculated by which part gets wet, so like in rain it will get wait from top, shoulder section and gradually get wet. If you run through water will get wet from bottom up. At least that's how it sounds like how it was supposed to be on the JP interview I read last night.
    (0)

  9. #9
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    It's raining in both pictures...you're going to be wet in the rain...

    And that's exactly what a bikini in that material would look like. It doesn't fully appear wet but it's probably damp and not comfortable.

    Also. That video.....yes.

    I always did this XD But I don't think I realized they dripped in the rain. Wowzers.
    (0)

  10. #10
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    I guess the OP is just annoyed that he can't see a bra-strap through someones soaked tunic. I'm not entirely sure what expectations were, but I rather like the subtle change. It's inoffensive and a nice environmental change. Use it, or don't use it. It's your choice.
    (2)

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