I've used it constantly in very select instances.

- Under-geared for WP speed runs (Specifically large pull just before first boss)
- Over-geared dungeon speed runs (PoM & Holy*4 & Shroud Of Saints)
- BCoB Turn 4, Phase 6 two Dreads (Essential if tank doesn't use skills)
- BCoB Turn 5

PoM is a fantastic skill that can be executed after Divine Seal wears off, and intense healing is still required.

Tank 6,000 HP
Cure II = 1,000 HP
Enemy hits 1,200 HP every 2.5s (GCD)

You either need to heal 20% more per cure II, or need to be faster. If DS is down, PoM is brilliant. Sadly the cooldown is rather long and unforgiving which makes it only usable once per fight typically.

(Can be used multiple times in t5)

Good skill is good!