Quote Originally Posted by ErzaYawgmoth View Post
They'll have to reduce the grind. It takes way to long to feel rewarded or successful at PVP when you compare it to how often PvE rewards it's players.
I'll be okay with this when matchmaking is introduced. Right now I'm at rank 15, ALMOST halfway through getting my i70 pieces. Playing in level 50 PvP is a joke (unless it's late night when not as many premade rank 30 groups are queuing), so I am basically confined to 30/40 during normal hours. This is the advice most PvPers give to people -- do 30/40 arena until you are at LEAST full i70. When matchmaking is introduced (and hopefully done in a right way), the grind won't feel as horrible because I won't be restricted to 30/40 for the first few weeks of PvPing. I made a mistake in that I didn't PvP very much during the first few weeks, so now it's an endless game of catch up for me. Matchmaking will fix most of my woes. Also, they really have to do something about position updating. They improved latency but PvP is still way too slow. Why are people able to sleep me when I am LoSing them behind a pillar/wall? Furthermore, why am I able to finish a cast long after someone pillars me? It seems silly.

Now I wonder... how will large scale pvp work? In an arena setting, it's pretty easy to burst someone down FAST if you are communicating with your team... and that's with 2 dps, a tank, and a healer. Can you imagine large groups? I feel like it would be too easy to kill someone because there's just way too many people to manage with CC. I could see them having some sort of 'protect your base' game where your group is forced to split up to protect and assault bases. That would kind of work, I suppose.