They'll have to reduce the grind. It takes way to long to feel rewarded or successful at PVP when you compare it to how often PvE rewards it's players.
They'll have to reduce the grind. It takes way to long to feel rewarded or successful at PVP when you compare it to how often PvE rewards it's players.
Completely disagree. It's nice to finally have something to work for. Might actually feel like I achieved something after hitting R30. Not everyone needs breadcrumbs to follow the road to its end...
I understand what you say and will always be proud of my HM Deathwing Tier armor on my Paladin in WoW. But just like that you are not going to have a lot of players doing anything that feels like a job. They could balance it out. Make it easier to obtain gear collected through currency and then have a set of gear for the truly elite earned through combat.
I'll be okay with this when matchmaking is introduced. Right now I'm at rank 15, ALMOST halfway through getting my i70 pieces. Playing in level 50 PvP is a joke (unless it's late night when not as many premade rank 30 groups are queuing), so I am basically confined to 30/40 during normal hours. This is the advice most PvPers give to people -- do 30/40 arena until you are at LEAST full i70. When matchmaking is introduced (and hopefully done in a right way), the grind won't feel as horrible because I won't be restricted to 30/40 for the first few weeks of PvPing. I made a mistake in that I didn't PvP very much during the first few weeks, so now it's an endless game of catch up for me. Matchmaking will fix most of my woes. Also, they really have to do something about position updating. They improved latency but PvP is still way too slow. Why are people able to sleep me when I am LoSing them behind a pillar/wall? Furthermore, why am I able to finish a cast long after someone pillars me? It seems silly.
Now I wonder... how will large scale pvp work? In an arena setting, it's pretty easy to burst someone down FAST if you are communicating with your team... and that's with 2 dps, a tank, and a healer. Can you imagine large groups? I feel like it would be too easy to kill someone because there's just way too many people to manage with CC. I could see them having some sort of 'protect your base' game where your group is forced to split up to protect and assault bases. That would kind of work, I suppose.
Nah yuh gottah feel dat grind to get to lvl30 and finally get to where that i90 gear and wreck shit lol, till then plz stay in 30/40's dont come to 50's and be another "PVE HERO" lololol
Why reduce the grind? Everyone complains that this game is only for casuals and no hardcore content. Then they complain it's too hard to grind to pvp lv 30. It should be hard and long, it feels epic when you finally hit it like something you've been working hard for. Besides, you get better and get to know your class and your roles in pvp better with all the fights.
Agreed. The grind is NOT the problem, it is completely fine where it is at. Hell, after 2.15 it got even easier (less time consuming) to hit rank 30. The problem is long queues and full geared i70/rank 30 pvp players steamrolling the newer players (ofc no one would want to go through the grind when they constantly lose)Why reduce the grind? Everyone complains that this game is only for casuals and no hardcore content. Then they complain it's too hard to grind to pvp lv 30. It should be hard and long, it feels epic when you finally hit it like something you've been working hard for. Besides, you get better and get to know your class and your roles in pvp better with all the fights.
The grind to rank 30 is fine, just fix up the system somehow
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