Quote Originally Posted by serow081 View Post
YoshiP did say they are changing the way the game calculates your character's position from a circle to a singular point from the middle of your character. That should alleviate some issues regarding narrow misses against telegraphed abilities come 2.2.
Wow, that's good news! Would you mind posting the link, please?

Quote Originally Posted by Aziraphael View Post
I have done a lot of digging around as I suddenly started having large lag spikes and missed packets (also causing me to DC) at very regular intervals post December update. There are forum posts all over the internet on various sites about this, I haven't seen an SE representative responding to any though. The majority of people experiencing these issues seem to experience a large improvement using a routing service (which can bypass said Level3 backbone).
Hmm, I think the problems are different. In high latency this delay is constant, they're not spikes. I'm aware there will always be latency, because the data gotta travel, after all, but these kind of things can't happen. Not this often (a.k.a. always), at least.

Quote Originally Posted by KraggyKor View Post
What latency issues do you think SE have to address? I'm playing from Britain and have no 'latency' problems and my 'ping' time is larger than yours.
They one shown in the video. In my opinion, if they want to process movement server-side, they got to be able so the game is still playable.
And probably not, I'm almost twice as far from NA servers than you.

Quote Originally Posted by Nekodar View Post
One of my FC members is playing from Uruguay.
I don't know if he's tried the Primal Extremes or Turn 5, but everything else he's been able to clear.
It's exactly the Primal Extremes that I'm worried. I'm not saying it's impossible, it's just way harder than it's supposed to be.