One of my FC members is playing from Uruguay.I'm sure many people have complained about this, but I've searched and haven't found a response from SE about it. It seems even US players - which is the largest player base, I suppose -, have issues with latency due to the way the servers process the inputs. Now if we look at someone playing even farther from the server, like South America or Oceania, we have this:
https://www.youtube.com/watch?v=G5g4TM1fkCg
We take that to end-game content and it becomes unplayable (or hella frustrating, to the least).
Could someone please link me to a post where a SE staff member addresses this issue, if there's one?
I don't know if he's tried the Primal Extremes or Turn 5, but everything else he's been able to clear.
Wow, that's good news! Would you mind posting the link, please?
Hmm, I think the problems are different. In high latency this delay is constant, they're not spikes. I'm aware there will always be latency, because the data gotta travel, after all, but these kind of things can't happen. Not this often (a.k.a. always), at least.I have done a lot of digging around as I suddenly started having large lag spikes and missed packets (also causing me to DC) at very regular intervals post December update. There are forum posts all over the internet on various sites about this, I haven't seen an SE representative responding to any though. The majority of people experiencing these issues seem to experience a large improvement using a routing service (which can bypass said Level3 backbone).
They one shown in the video. In my opinion, if they want to process movement server-side, they got to be able so the game is still playable.
And probably not, I'm almost twice as far from NA servers than you.
It's exactly the Primal Extremes that I'm worried. I'm not saying it's impossible, it's just way harder than it's supposed to be.
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