I can understand why there's a loot limit on CT per week and see the benefits of pacing end-game progression. As a result of this system, however, I've accidentally hit greed on items I don't need and have subsequently been blocked from getting any other drops for the week a few times. From the people I've spoken with, this seems to be a common problem. It's made even more confusing since this only applies to specific instances.

I think this issue could be greatly reduced if there were a warning box which would appear for players who hit "greed" which would warn them that doing so they'll be unable to roll on any other items for the week if they win, and asking if they still want to greed on the item. Since hitting "greed" is somewhat reflexive since there is no penalty for hitting greed in the game leading up to CT and similar MMO's, I think this would serve as a good way to lessen the amount of players who accidentally lock themselves out from attaining any items for the week.