Quote Originally Posted by Bayohne View Post
Looking at the idea being suggested, a fun way to get users to explore the world more without the use of Aether travel, I just wanted to say that we are looking into more content focused on getting players out and about.
You can imagine that Treasure Maps were created as the first idea in this vein and we're currently thinking about how to expand on that idea!
Add hortizonal progression type content to open world content like expand on the concept of a new type of materia tier which boost a jobs ability or add enhancements to them. Add rare item drops which crafter's need to be able to attach materia for end gear to unlock/equip slot's not just str,vit etc. but cure potency +5% as example. I hate to a point of the vertical progress on gear we need some horizontal progression on the side and crafters should be the ones to provide it if we cannot be the source of top end gear. Instead of getting rid of that old gear for the fresh new gear have it where the crafters could fuse the old gear into the new version with certain rare item to give the new version a % buff to new gear. Just my thoughts on it at least lol