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  1. #51
    Player
    Shikoba's Avatar
    登録日
    2012/04/14
    Location
    Gridania
    投稿
    107
    Character
    Shikoba Anaba
    World
    Diabolos
    Main Class
    槍術士 Lv 60
    Quote 引用元:LunarEmerald 投稿を閲覧
    Level up other classes.
    Oh my gosh you are so right! Why didn't I think of that?! If I'm clearly not enjoying the end game grind on one character at level 50, surely I'd love to do it some more on another!

    And for the record, I have all the classes I am interested in at 50.
    (0)

  2. #52
    Community Rep Bayohne's Avatar
    登録日
    2011/03/03
    投稿
    1,713
    Looking at the idea being suggested, a fun way to get users to explore the world more without the use of Aether travel, I just wanted to say that we are looking into more content focused on getting players out and about.
    You can imagine that Treasure Maps were created as the first idea in this vein and we're currently thinking about how to expand on that idea!
    (68)
    Matt "Bayohne" Hilton - Community Team

  3. #53
    Player
    mouseno4's Avatar
    登録日
    2013/09/12
    投稿
    330
    Character
    Zophia Costa
    World
    Kujata
    Main Class
    幻術士 Lv 52
    Most likely not. Have to take into account the people who have zero interest with in game events. All that matters to them is cutting edge raiding. Being unable to do teleport around would be nothing but a huge hindrance to them, causing them to rage in game and on the forums. The event idea has good intentions but sadly it disincentives logging in during that time and you really dont want that.
    (2)

  4. #54
    Player
    Dervy's Avatar
    登録日
    2013/08/22
    投稿
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    槍術士 Lv 80
    SE should start making extremely dangerous zones where Aetherytes do not exist. Obviously, because the area is so dangerous, normal folk are unable to camp and create the Aetherytes in those area's. Could fit into the lore very well. The more dangerous zones would also be extremely rewarding...
    (10)

  5. #55
    Player
    Volsung's Avatar
    登録日
    2011/04/16
    投稿
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    槍術士 Lv 50
    Quote 引用元:Bayohne 投稿を閲覧
    Looking at the idea being suggested, a fun way to get users to explore the world more without the use of Aether travel, I just wanted to say that we are looking into more content focused on getting players out and about.
    You can imagine that Treasure Maps were created as the first idea in this vein and we're currently thinking about how to expand on that idea!
    yes please, more open world content!

    Not everything needs to be instanced

    More HNMs with actual drops (gear and crafting items) , overworld end game content <3
    (13)

  6. #56
    Player
    Calevr's Avatar
    登録日
    2011/03/11
    投稿
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    槍術士 Lv 80
    Quote 引用元:Dervy 投稿を閲覧
    SE should start making extremely dangerous zones where Aetherytes do not exist. Obviously, because the area is so dangerous, normal folk are unable to camp and create the Aetherytes in those area's. Could fit into the lore very well. The more dangerous zones would also be extremely rewarding...
    I would also like this, and Include a wild beast that spawns in the area for a period of time but it can't be killed then we would would have to watch ourselves!
    (2)

  7. #57
    Player
    odintius's Avatar
    登録日
    2011/03/25
    投稿
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    白魔道士 Lv 80
    Quote 引用元:Bayohne 投稿を閲覧
    Looking at the idea being suggested, a fun way to get users to explore the world more without the use of Aether travel, I just wanted to say that we are looking into more content focused on getting players out and about.
    You can imagine that Treasure Maps were created as the first idea in this vein and we're currently thinking about how to expand on that idea!
    Add hortizonal progression type content to open world content like expand on the concept of a new type of materia tier which boost a jobs ability or add enhancements to them. Add rare item drops which crafter's need to be able to attach materia for end gear to unlock/equip slot's not just str,vit etc. but cure potency +5% as example. I hate to a point of the vertical progress on gear we need some horizontal progression on the side and crafters should be the ones to provide it if we cannot be the source of top end gear. Instead of getting rid of that old gear for the fresh new gear have it where the crafters could fuse the old gear into the new version with certain rare item to give the new version a % buff to new gear. Just my thoughts on it at least lol
    (3)

  8. #58
    Player
    Rekujen's Avatar
    登録日
    2013/08/23
    投稿
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    弓術士 Lv 50
    You ruined the world when you made teleporting all over the place an option... you shouldn't have spoiled everyone -_-

    What happened to public transport? one of my favourite past times in video games was travelling on a ferry with random players, fishing off the side of the boat... skeleton pirates jump on the ship, fish up giant monsters... what happened to that? getting on an airship that wasn't just a cut scene but an actual transport system, heaps of players sharing the flight with you, socializing, crafting, etc.

    Destroy the Aethercytes, make the bad guys corrupt them or something... give us a reason to go out in the world, at this point we are all GM's and we can teleport anywhere we please, it's stupid.
    (6)

  9. #59
    Player
    Calevr's Avatar
    登録日
    2011/03/11
    投稿
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    槍術士 Lv 80
    Quote 引用元:Bayohne 投稿を閲覧
    Looking at the idea being suggested, a fun way to get users to explore the world more without the use of Aether travel, I just wanted to say that we are looking into more content focused on getting players out and about.
    You can imagine that Treasure Maps were created as the first idea in this vein and we're currently thinking about how to expand on that idea!
    I would like to throw in a request for more open world content that requires a small group to complete. The Hunting logs were great fun at launch as I could find players easily to group with and challenge the higher level enemies. More content that delivers this kind of experience would be great! Ta!
    (1)

  10. #60
    Player
    Shujinkou's Avatar
    登録日
    2013/08/25
    投稿
    44
    Character
    Shu Jinkou
    World
    Malboro
    Main Class
    斧術士 Lv 50
    How about an active 'Fight for Control' system, where all players and beastmen of their respective clan fight for regional influence to gain its access/perks?
    For example, if you are with The Maelstorm and have no influence on other regions? I guess you are stuck taking an airship!
    (3)

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