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  1. #41
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    Game has no interesting content; player base in turn asks to be forced to manually travel everywhere.

    My god, if people even read what they wrote. Only in MMOs does this mentality exist.
    (2)

  2. #42
    Player
    KonaMochi's Avatar
    Join Date
    Jan 2014
    Posts
    161
    Character
    M'hihiro Amariyo
    World
    Cactuar
    Main Class
    Archer Lv 60
    I wouldnt mind another "Atomos" event, and have him suck the aether out of the crystals again. It'll be fun for those who didnt get to experiance it :P
    (5)

  3. #43
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I'd be all for this if there was enough out there to explore.
    Open world travel is made interesting by the sights you see and the tricks you pick up to make your travel more efficient/fun!

    But what we've got now is not really a world but a small handful of maps, each of which boils down to a few painfully short roads and some small pockets of "wilderness" scattered about.
    This makes travel less like a fun little journey, and more like a walk down a country driveway where the biome changes every 2-3 minutes (after a bit of a black-out ofc) and anything that is too far from the path is either blocked off with a waist-high pile of rocks that is impossible to scale, or the edge of existence itself.

    I think taking away quick travel will do an even worse job at making the world feel big, because we'll be constantly reminded of how small the world actually is!
    (This is coming from a person who regularly has no-teleport weeks)
    (0)

  4. #44
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    I like exploring things in games, but in MMO's it's never felt rewarding or fun. Walking alone through an empty area, largely void of players, just whacking at mobs that happen to be there just to get from point A to point B always felt dull, boring and time I could spend having fun. For people who like to do that, they still can (just don't use teleports), but I don't always have a ton of time to spend online and on those days I'd rather use the little time I have doing something fun in the game, not meandering along trail to get to the fun.

    Exploration was a large part of Guild Wars 2, but after a while it came to feel like a boring, monotonous chore. There were open world dungeons, but people rarely did them. There are tons of events, but there's rarely anyone else wandering around in the same area to do them with. Everyone would end up funneled farming, doing dungeons or other instanced content, off in PvP, or chatting and RPing in the major cities (and sometimes in the world). I couldn't imagine doing everything I did in that game without Waypoints (teleportation) available after discovering them... it'd make getting to large events a pain, it'd take an annoying amount of time to go from one section of the world to the other if your guild had something planned in the Shiverpeaks and you, unfortunately, logged out for the night after a run of Arah and then have to fight through six or seven zones to get there.

    I find exploration and lack of teleporting more fun in single player games, where you come across events, ruins, temples full of fun, interesting ways to develop your character or that contain interesting armor that holds a lot of lore to it, or something more like that. Going on adventures while traveling.

    Sitting on a boat for five minutes basically afk is neither an adventure nor is it fun.
    (4)

  5. #45
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    The maps are so incredibly tiny and trivial, walking isnt even remotely interesting. Sometimes i just set my movement mode to walking instead of running and just enjoy the scenery when i go from point A to B :/ It's kinda pointless to be worried about teleports being taken away when you can get anywhere in the world in under 5 minutes time.
    (2)

  6. #46
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    I like this idea. And while we're in the business of trolling players I think we should implement a movement fatigue system for both players and chocobos. Sure, you can ride your chocobo around but after a certain point they get tired of carrying your heavy butt around and you automatically dismount and can't ride a mount again for an hour. Then you have to hoof it. Of course, wearing all that heavy armor or being a nerdy caster eventually tires you out as well. Then you're hit with a hour long heavy that only decreases if you're standing completely still. An hour you can be spending to admire the environment!

    Obvious joking aside, a world event where something did cause this to happen would be interesting. I do feel like this game needs fun world events from time to time that players can actually influence.
    (2)
    Last edited by Esmian; 02-20-2014 at 09:34 PM.

  7. #47
    Player

    Join Date
    Feb 2013
    Posts
    4,206
    Actually, it may happen. Spoilers incoming :
    At the end of storyline, we saw Hydaelyn corrupted so we could expect a problem with Aetherites in the future
    (0)
    Last edited by uryell; 02-20-2014 at 09:59 PM.

  8. #48
    Player
    Tule's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Tule Lycoris
    World
    Excalibur
    Main Class
    Conjurer Lv 61
    Would love this. Would prefer limited aetherytes existed. So basically like XI outposts. Like each major city kept theirs, mor dohna, and maybe like 1 area in each city region.
    (0)

  9. #49
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by uryell View Post
    Actually, it may happen. Spoilers incoming :
    At the end of storyline, we saw Hydaelyn corrupted so we could expect a problem with Aetherites in the future
    a little wrong.

    that was zodiark we saw, both hydaelyn and zodiark are visually similar.


    idc to be honest. i have played games with fast travel, i have played games without.

    i would rather get rid of df though, or make it so it affects each dungeon individually rather than being a menu you can bring up at will.
    (1)

  10. #50
    Player

    Join Date
    Feb 2013
    Posts
    4,206
    Quote Originally Posted by saber_alter View Post
    a little wrong..
    Are you sure about it ? It seems to me that ascians want to revive the dark deity Zodiark but it's not here yet..

    /10characters
    (0)

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