Indeed, the main story was written with all the teleporting in mind. I'll always prefer one big journey to 10 fetch quests that end up taking the same amount of time though. :/I didn't care about money and others didn't as well we just wanted to get though the story quests. The game sends you back to Horizon like every other quest during some parts of the story. I and a lot of other people got so sick of traveling from Horizon to Vesper Bay just to get to the Waking Sands that we all questioned why there wasn't just an aetherctye in Vesper Bay. If new players had to travel from the somewhere in the Shroud or La Noscea back to Gridania and Limsa respectively take an airship back to Ul'dah then travel west to Vesper Bay then travel all the way back to their location to continue their quest then to only have to head back to Horizon again in a few quests there would be so much rage. That's not enjoyable that's just tedious.
Yar.
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