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  1. #21
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,453
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    Doing the treasure maps a few times I've said "Wow. I forgot how pretty this area is." While it was a massive pain in the junk sometimes, the limited teleports per day thing was actually sort of cool back in 1.0
    (1)

  2. #22
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Doki View Post
    Doing the treasure maps a few times I've said "Wow. I forgot how pretty this area is." While it was a massive pain in the junk sometimes, the limited teleports per day thing was actually sort of cool back in 1.0
    They weren't even that limited near the end. If you made friends with a fisher, young indigo herrings could come up ten fish to the catch. A stack of those would give nearly the max amount of anima. My shellmates were never in want of anima because I kept the young indigo herring coming, and the hamlets always wanted them.

    I've still got 56 stacks of the damned things on my retainer.
    (0)

  3. #23
    Player
    Lumiin's Avatar
    Join Date
    Nov 2013
    Posts
    248
    Character
    Secare Miura
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Moheeheeko View Post
    Better idea, no more atherite and to get queued in the DF you have to register at the dungeon entrance.
    I actually started walking to dungeons before I qued, no BS. I miss traveling. :<
    (7)

  4. #24
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Skapoc View Post
    As long as it only affected players with level 50s it would be cool but I remember the annoyance of running around before getting my mount a few months ago doing the opening quests. Yeah if there wasn't a teleport system in place I would have strait up never got past the opening parts of the game. It would just be brutal on new players without teleports and without mounts.

    uhh what? Most people barely teleported at all until higher levels due to not knowing how much money they would be making.
    (2)

  5. #25
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Versiroth View Post
    snip
    Should I bother to point out that half of those either

    A. have been a thing or

    B. wouldn't hurt anyone?

    30 min lockout on dungeons? sure why not there is no reason to spam them in the world of "do 4 dungeons a week to max everything!

    Mobs never stop chasing? The term "train" was used in MMOs for a reason.

    10 minutes per item? Sure this one would actually increase the value and make it so not everyone and their mother maxed all crafts and crashed the economy

    So the only one you proposed that would actually be dumb (which was sadly your attempt with all of these) would be the MB idea. Though 1 market zone where all commerce must be done in the player economy? Sure.
    (1)

  6. #26
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Zarzak View Post
    some big community quest where WHM uncover the teleport spells (like XI) have like 1 teleport per region.
    No. WHMs in XIV do not thematically fit with teleportation magic. THMs are a better fit, because they already have a short-ranged teleport.

    That said, such a change would be forcing every single player to level THM, even if they have no interest in the class, if they didn't want to be bled dry by the people who did have it leveled charging people way more than what they'd have to pay if nothing changed. And even if I did have THM leveled and wanted to get money from the people that didn't, I don't wanna be a fucking taxi all day. I was a WHM in XI and being a tele-taxi was somewhat profitable but boring as hell and took up a lot of time that I could have been using to do something actually fun.
    (2)



  7. #27
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zarzak View Post
    snip

    I realize some of these have been a thing, which is why I included them. Games have evolved and play time isn't what it used to be for a lot of people. I log in for a few hours per night and I rarely ever have enough time to do all of the things I want to do. People with seemingly endless amounts of time need to stop trying to add in useless time sinks like these that literally serve no purpose. The Dailies and Daily roulettes are an example of time sinks that serve a purpose. Making people spend time traveling from place to place serves no purpose what so ever other than to waste their time.

    And besides that, no one is stopping you from wasting your own time. If you want to boycott teleporting, have at it.
    (6)

  8. #28
    Player
    Meshico's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    341
    Character
    Tahlato Dakwhil
    World
    Malboro
    Main Class
    Armorer Lv 57

    I disagree with OP

    When I started this game I discovered all area's (with a few exceptions end game dungeons and coil...etc.) by running around. I actually leveled my armorer this way from 41-44ish maybe 45.

    And it was grand and beautiful. Now I just use my Choco and really the only time I teleport is when I do Coil, or use the "return" (does that one even count?)

    But I enjoy the scenery and the music, I actually turned my choco music off so I could enjoy the sounds/noises/music

    -HAVING SAID THAT- I disagree with OP. The way we have it now is best of both worlds..."you choose" to teleport, and "I choose" to Choco/Run
    (3)
    Last edited by Meshico; 02-20-2014 at 06:36 AM. Reason: I said you but meant "you"

  9. #29
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rezoslip View Post
    So it totally takes teleporting off the table.

    We are thrown back into the stone ages of travel. Chocobo... Gobbue..... unicorn...

    Would you be ok with that ? Maybe a large world sized community quest to get them up and running again

    YAY ?/ NAY ??
    Hmm, that had already happened during the calamity. The old aetheryte network was totally destroyed and a company from Ul'dah rebuilded it (the reason why teleport cost now gil).
    All the Aetheryte you see now ingame are not older than 5 years (Eorzea time).
    (5)
    Last edited by Felis; 02-20-2014 at 06:46 AM.

  10. #30
    Player
    Skapoc's Avatar
    Join Date
    Dec 2013
    Posts
    108
    Character
    Skap Onu
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Zarzak View Post
    uhh what? Most people barely teleported at all until higher levels due to not knowing how much money they would be making.
    I didn't care about money and others didn't as well we just wanted to get though the story quests. The game sends you back to Horizon like every other quest during some parts of the story. I and a lot of other people got so sick of traveling from Horizon to Vesper Bay just to get to the Waking Sands that we all questioned why there wasn't just an aetherctye in Vesper Bay. If new players had to travel from the somewhere in the Shroud or La Noscea back to Gridania and Limsa respectively take an airship back to Ul'dah then travel west to Vesper Bay then travel all the way back to their location to continue their quest then to only have to head back to Horizon again in a few quests there would be so much rage. That's not enjoyable that's just tedious.
    (5)

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