Doing the treasure maps a few times I've said "Wow. I forgot how pretty this area is." While it was a massive pain in the junk sometimes, the limited teleports per day thing was actually sort of cool back in 1.0
Doing the treasure maps a few times I've said "Wow. I forgot how pretty this area is." While it was a massive pain in the junk sometimes, the limited teleports per day thing was actually sort of cool back in 1.0
They weren't even that limited near the end. If you made friends with a fisher, young indigo herrings could come up ten fish to the catch. A stack of those would give nearly the max amount of anima. My shellmates were never in want of anima because I kept the young indigo herring coming, and the hamlets always wanted them.
I've still got 56 stacks of the damned things on my retainer.
As long as it only affected players with level 50s it would be cool but I remember the annoyance of running around before getting my mount a few months ago doing the opening quests. Yeah if there wasn't a teleport system in place I would have strait up never got past the opening parts of the game. It would just be brutal on new players without teleports and without mounts.
uhh what? Most people barely teleported at all until higher levels due to not knowing how much money they would be making.
Should I bother to point out that half of those either
A. have been a thing or
B. wouldn't hurt anyone?
30 min lockout on dungeons? sure why not there is no reason to spam them in the world of "do 4 dungeons a week to max everything!
Mobs never stop chasing? The term "train" was used in MMOs for a reason.
10 minutes per item? Sure this one would actually increase the value and make it so not everyone and their mother maxed all crafts and crashed the economy
So the only one you proposed that would actually be dumb (which was sadly your attempt with all of these) would be the MB idea. Though 1 market zone where all commerce must be done in the player economy? Sure.
No. WHMs in XIV do not thematically fit with teleportation magic. THMs are a better fit, because they already have a short-ranged teleport.
That said, such a change would be forcing every single player to level THM, even if they have no interest in the class, if they didn't want to be bled dry by the people who did have it leveled charging people way more than what they'd have to pay if nothing changed. And even if I did have THM leveled and wanted to get money from the people that didn't, I don't wanna be a fucking taxi all day. I was a WHM in XI and being a tele-taxi was somewhat profitable but boring as hell and took up a lot of time that I could have been using to do something actually fun.
I realize some of these have been a thing, which is why I included them. Games have evolved and play time isn't what it used to be for a lot of people. I log in for a few hours per night and I rarely ever have enough time to do all of the things I want to do. People with seemingly endless amounts of time need to stop trying to add in useless time sinks like these that literally serve no purpose. The Dailies and Daily roulettes are an example of time sinks that serve a purpose. Making people spend time traveling from place to place serves no purpose what so ever other than to waste their time.
And besides that, no one is stopping you from wasting your own time. If you want to boycott teleporting, have at it.
When I started this game I discovered all area's (with a few exceptions end game dungeons and coil...etc.) by running around. I actually leveled my armorer this way from 41-44ish maybe 45.
And it was grand and beautiful. Now I just use my Choco and really the only time I teleport is when I do Coil, or use the "return" (does that one even count?)
But I enjoy the scenery and the music, I actually turned my choco music off so I could enjoy the sounds/noises/music
-HAVING SAID THAT- I disagree with OP. The way we have it now is best of both worlds..."you choose" to teleport, and "I choose" to Choco/Run![]()
Last edited by Meshico; 02-20-2014 at 06:36 AM. Reason: I said you but meant "you"
Hmm, that had already happened during the calamity. The old aetheryte network was totally destroyed and a company from Ul'dah rebuilded it (the reason why teleport cost now gil).
All the Aetheryte you see now ingame are not older than 5 years (Eorzea time).
Last edited by Felis; 02-20-2014 at 06:46 AM.
I didn't care about money and others didn't as well we just wanted to get though the story quests. The game sends you back to Horizon like every other quest during some parts of the story. I and a lot of other people got so sick of traveling from Horizon to Vesper Bay just to get to the Waking Sands that we all questioned why there wasn't just an aetherctye in Vesper Bay. If new players had to travel from the somewhere in the Shroud or La Noscea back to Gridania and Limsa respectively take an airship back to Ul'dah then travel west to Vesper Bay then travel all the way back to their location to continue their quest then to only have to head back to Horizon again in a few quests there would be so much rage. That's not enjoyable that's just tedious.
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